Better spacing in assets file
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cea10a7706
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9dc8b10f15
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@ -4,125 +4,164 @@
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-- luacheck: ignore
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---@type pd_image
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BigBat = playdate.graphics.image.new("images/game/BigBat.png")
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-- luacheck: ignore
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---@type pd_image
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DarkPlayerAwayBack = playdate.graphics.image.new("images/game/DarkPlayerAwayBack.png")
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-- luacheck: ignore
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---@type pd_image
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DarkPlayerAwayBase = playdate.graphics.image.new("images/game/DarkPlayerAwayBase.png")
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-- luacheck: ignore
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---@type pd_image
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DarkPlayerFrown = playdate.graphics.image.new("images/game/DarkPlayerFrown.png")
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-- luacheck: ignore
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---@type pd_image
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DarkPlayerHomeBack = playdate.graphics.image.new("images/game/DarkPlayerHomeBack.png")
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-- luacheck: ignore
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---@type pd_image
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DarkPlayerHomeBase = playdate.graphics.image.new("images/game/DarkPlayerHomeBase.png")
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-- luacheck: ignore
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---@type pd_image
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DarkPlayerSmile = playdate.graphics.image.new("images/game/DarkPlayerSmile.png")
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-- luacheck: ignore
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---@type pd_image
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DarkSkinFan = playdate.graphics.image.new("images/game/DarkSkinFan.png")
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-- luacheck: ignore
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---@type pd_image
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GameLogo = playdate.graphics.image.new("images/game/GameLogo.png")
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-- luacheck: ignore
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---@type pd_image
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Glove = playdate.graphics.image.new("images/game/Glove.png")
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-- luacheck: ignore
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---@type pd_image
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GloveHoldingBall = playdate.graphics.image.new("images/game/GloveHoldingBall.png")
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-- luacheck: ignore
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---@type pd_image
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GrassBackground = playdate.graphics.image.new("images/game/GrassBackground.png")
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-- luacheck: ignore
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---@type pd_image
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GrassBackgroundSmall = playdate.graphics.image.new("images/game/GrassBackgroundSmall.png")
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-- luacheck: ignore
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---@type pd_image
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Hat = playdate.graphics.image.new("images/game/Hat.png")
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-- luacheck: ignore
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---@type pd_image
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LightPlayerAwayBack = playdate.graphics.image.new("images/game/LightPlayerAwayBack.png")
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-- luacheck: ignore
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---@type pd_image
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LightPlayerAwayBase = playdate.graphics.image.new("images/game/LightPlayerAwayBase.png")
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-- luacheck: ignore
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---@type pd_image
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LightPlayerFrown = playdate.graphics.image.new("images/game/LightPlayerFrown.png")
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-- luacheck: ignore
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---@type pd_image
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LightPlayerHomeBack = playdate.graphics.image.new("images/game/LightPlayerHomeBack.png")
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-- luacheck: ignore
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---@type pd_image
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LightPlayerHomeBase = playdate.graphics.image.new("images/game/LightPlayerHomeBase.png")
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-- luacheck: ignore
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---@type pd_image
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LightPlayerSmile = playdate.graphics.image.new("images/game/LightPlayerSmile.png")
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-- luacheck: ignore
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---@type pd_image
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LightSkinFan = playdate.graphics.image.new("images/game/LightSkinFan.png")
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-- luacheck: ignore
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---@type pd_image
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MenuImage = playdate.graphics.image.new("images/game/MenuImage.png")
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-- luacheck: ignore
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---@type pd_image
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Minimap = playdate.graphics.image.new("images/game/Minimap.png")
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-- luacheck: ignore
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---@type pd_image
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PerfectPowerBg = playdate.graphics.image.new("images/game/PerfectPowerBg.png")
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-- luacheck: ignore
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---@type pd_image
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PerfectPowerFlickerLeft = playdate.graphics.image.new("images/game/PerfectPowerFlickerLeft.png")
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-- luacheck: ignore
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---@type pd_image
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PerfectPowerFlickerRight = playdate.graphics.image.new("images/game/PerfectPowerFlickerRight.png")
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-- luacheck: ignore
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---@type pd_sampleplayer
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BatCrackReverb = playdate.sound.sampleplayer.new("sounds/BatCrackReverb.wav")
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-- luacheck: ignore
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---@type pd_sampleplayer
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BootTune = playdate.sound.sampleplayer.new("music/BootTune.wav")
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-- luacheck: ignore
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---@type pd_sampleplayer
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BootTuneOrgany = playdate.sound.sampleplayer.new("music/BootTuneOrgany.wav")
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-- luacheck: ignore
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---@type pd_sampleplayer
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MenuMusic = playdate.sound.sampleplayer.new("music/MenuMusic.wav")
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-- luacheck: ignore
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---@type pd_sampleplayer
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TinnyBackground = playdate.sound.sampleplayer.new("music/TinnyBackground.wav")
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Logos = {
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{ name = "Base", image = playdate.graphics.image.new("images/game/logos/Base.png") },
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-- luacheck: ignore
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---@type pd_image
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{ name = "Arrows", image = playdate.graphics.image.new("images/game/logos/Arrows.png") },
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-- luacheck: ignore
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---@type pd_image
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{ name = "Cats", image = playdate.graphics.image.new("images/game/logos/Cats.png") },
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-- luacheck: ignore
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---@type pd_image
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{ name = "Checkmarks", image = playdate.graphics.image.new("images/game/logos/Checkmarks.png") },
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-- luacheck: ignore
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---@type pd_image
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{ name = "FingerGuns", image = playdate.graphics.image.new("images/game/logos/FingerGuns.png") },
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-- luacheck: ignore
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---@type pd_image
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{ name = "Frown", image = playdate.graphics.image.new("images/game/logos/Frown.png") },
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-- luacheck: ignore
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---@type pd_image
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{ name = "Hearts", image = playdate.graphics.image.new("images/game/logos/Hearts.png") },
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-- luacheck: ignore
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---@type pd_image
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{ name = "Smiles", image = playdate.graphics.image.new("images/game/logos/Smiles.png") },
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-- luacheck: ignore
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---@type pd_image
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{ name = "Turds", image = playdate.graphics.image.new("images/game/logos/Turds.png") },
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Logos = {
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{ name = "Base", image = playdate.graphics.image.new("images/game/logos/Base.png") },
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-- luacheck: ignore
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---@type pd_image
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{ name = "Arrows", image = playdate.graphics.image.new("images/game/logos/Arrows.png") },
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-- luacheck: ignore
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---@type pd_image
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{ name = "Cats", image = playdate.graphics.image.new("images/game/logos/Cats.png") },
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-- luacheck: ignore
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---@type pd_image
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{ name = "Checkmarks", image = playdate.graphics.image.new("images/game/logos/Checkmarks.png") },
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-- luacheck: ignore
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---@type pd_image
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{ name = "FingerGuns", image = playdate.graphics.image.new("images/game/logos/FingerGuns.png") },
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-- luacheck: ignore
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---@type pd_image
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{ name = "Frown", image = playdate.graphics.image.new("images/game/logos/Frown.png") },
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-- luacheck: ignore
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---@type pd_image
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{ name = "Hearts", image = playdate.graphics.image.new("images/game/logos/Hearts.png") },
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-- luacheck: ignore
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---@type pd_image
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{ name = "Smiles", image = playdate.graphics.image.new("images/game/logos/Smiles.png") },
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-- luacheck: ignore
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---@type pd_image
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{ name = "Turds", image = playdate.graphics.image.new("images/game/logos/Turds.png") },
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}
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@ -1,9 +1,10 @@
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!(function dirLookup(dir, extension, newFunc, type, sep, handle)
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sep = sep or "\n"
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!(function dirLookup(dir, extension, newFunc, type, sep, indent, handle)
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indent = indent or ""
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sep = sep or "\n\n"
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handle = handle ~= nil and handle or function(varName, value)
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return varName .. ' = ' .. value
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end
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--Open directory look for files, save data in p. By giving '-type f' as parameter, it returns all files.
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local p = io.popen('find src/' .. dir .. ' -maxdepth 1 -type f | sort -h')
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local assetCode = ""
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@ -12,9 +13,9 @@
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if file:find(extension) then
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local varName = file:gsub(".*/(.*)." .. extension, "%1")
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file = file:gsub("src/", "")
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assetCode = assetCode .. '-- luacheck: ignore\n'
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assetCode = assetCode .. '---@type ' .. type ..'\n'
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assetCode = assetCode .. handle(varName, newFunc .. '("' .. file .. '")') .. sep
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assetCode = assetCode .. indent .. '-- luacheck: ignore\n'
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assetCode = assetCode .. indent .. '---@type ' .. type ..'\n'
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assetCode = assetCode .. indent .. handle(varName, newFunc .. '("' .. file .. '")') .. sep
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end
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end
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return assetCode
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@ -28,9 +29,9 @@ end)!!(generatedFileWarning())
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!!(dirLookup('sounds', 'wav', 'playdate.sound.sampleplayer.new', 'pd_sampleplayer'))
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!!(dirLookup('music', 'wav', 'playdate.sound.sampleplayer.new', 'pd_sampleplayer'))
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Logos = {
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{ name = "Base", image = playdate.graphics.image.new("images/game/logos/Base.png") },
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{ name = "Base", image = playdate.graphics.image.new("images/game/logos/Base.png") },
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!!(dirLookup('images/game/logos -not -name "Base.png"', 'png', 'playdate.graphics.image.new', 'pd_image', ",\n", function(varName, value)
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!!(dirLookup('images/game/logos -not -name "Base.png"', 'png', 'playdate.graphics.image.new', 'pd_image', ",\n\n", " ", function(varName, value)
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return '{ name = "' .. varName .. '", image = ' .. value .. ' }'
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end))
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}
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