require = import import("CoreLibs/animation.lua") import("CoreLibs/animator.lua") import("CoreLibs/easing.lua") import("CoreLibs/graphics.lua") import("CoreLibs/object.lua") import("CoreLibs/timer.lua") import("CoreLibs/ui.lua") import("CoreLibs/utilities/where.lua") import("../lib/tiny-debug.lua") import("../lib/tiny.lua") import("utils.lua") import("tiny-tools.lua") local tiny = tiny world = tiny.world() import("generated/filter-types.lua") import("generated/assets.lua") import("generated/all-systems.lua") local gfx = playdate.graphics playdate.display.setRefreshRate(50) gfx.setBackgroundColor(gfx.kColorWhite) local scenarios = { default = function() -- TODO: Add default entities end, textTestScenario = function() world:addEntity({ position = { x = 50, y = 50 }, drawAsText = { text = "Hello, world!" } }) end, } scenarios.textTestScenario() function playdate.update() local deltaSeconds = playdate.getElapsedTime() playdate.resetElapsedTime() gfx.clear(gfx.kColorWhite) playdate.drawFPS(5, 5) world:update(deltaSeconds) gfx.setDrawOffset(0, 0) end