Debugging now uses more injection-based techniques. It may be slightly slower when enabled, but will have slightly *less* impact when disabled. In fact, the only debugging-specific code now in tiny proper should be tiny._wrapAddEntity(), which is never called within the library itself. |
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assets/fonts | ||
generated | ||
lib | ||
systems | ||
.gitignore | ||
.luacheckrc | ||
.luarc.json | ||
.styluaignore | ||
ASSETS.license | ||
CODE.license | ||
Makefile | ||
README.md | ||
build.lua | ||
icon.png | ||
main.lua | ||
tiny-debug.lua | ||
tiny-types.lua | ||
utils.lua | ||
world.lua |
README.md
Game
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