require("tiny-debug") require("utils") require("generated/filter-types") require("generated/assets") require("generated/all-systems") local scenarios = require("scenarios") local world = require("world") local currentScenario = scenarios.textTestScenario local freeze = false local delta function love.load() currentScenario(world) love.graphics.setBackgroundColor(1, 1, 1) love.graphics.setFont(EtBt7001Z0xa(32)) end function love.update(dt) delta = dt if love.keyboard.isDown("r") then world:clearEntities() currentScenario(world) freeze = false end if love.keyboard.isDown("f") then freeze = not freeze end if freeze then return end world:update(delta, function(_, system) if system.deferToEnd then return false end return not system.isDrawSystem end) end function love.draw() world:update(delta, function(_, system) if system.deferToEnd then return false end return system.isDrawSystem end) world:update(delta, function(_, system) return system.deferToEnd end) end