Debugging now uses more injection-based techniques. It may be slightly slower when enabled, but will have slightly *less* impact when disabled.
In fact, the only debugging-specific code now in tiny proper should be tiny._wrapAddEntity(), which is never called within the library itself.
More consistent collision detection, LiveForNFrames system, drawSystem split, more correct LOVE types, inspect.lus library for table printing, and a few improved tiny types.
A very basic mostly-working Love2D project with tiny-ecs integration.
Includes some custom tiny-debug, tiny-tools, and tiny-types files, which hack in a bit of extra convenience.