Collisions = filteredSystem("collisionResolution", { collisionBetween = T.Collision }, function(e, _, system) local collidedInto, collider = e.collisionBetween[1], e.collisionBetween[2] if collider.highlightsCollided then if collidedInto.unhighlightSiblings then for sibling in pairs(collidedInto.unhighlightSiblings) do sibling.highlighted = nil sibling.canReceiveButtons = nil system.world:addEntity(sibling) end end if collidedInto.highlightOnMouseOver ~= nil then collidedInto.highlighted = T.marker collidedInto.canReceiveButtons = T.marker system.world:addEntity(collidedInto) end if collidedInto.pickedUpOnClick ~= nil then -- and #HeldByCursor.entities == 0 and love.mouse.isDown(1) then print("Click!") collidedInto.moveWithCursor = T.marker system.world:addEntity(collidedInto) end end system.world:removeEntity(e) end)