-- GENERATED FILE - DO NOT EDIT -- Instead, edit the source file directly: assets.lua2p. -- luacheck: ignore ---@type love.Texture Ball = love.graphics.newImage("assets/images/Ball.png") -- luacheck: ignore ---@type love.Texture Flag = love.graphics.newImage("assets/images/Flag.png") -- luacheck: ignore ---@type love.Texture GolferRightActivated = love.graphics.newImage("assets/images/GolferRightActivated.png") -- luacheck: ignore ---@type love.Texture GolferRight = love.graphics.newImage("assets/images/GolferRight.png") -- luacheck: ignore ---@type love.Texture Grass = love.graphics.newImage("assets/images/Grass.png") -- luacheck: ignore ---@type love.Texture SandTrap = love.graphics.newImage("assets/images/SandTrap.png") -- luacheck: ignore ---@type love.Texture SmallSandTrapActivated = love.graphics.newImage("assets/images/SmallSandTrapActivated.png") -- luacheck: ignore ---@type love.Texture SmallSandTrap = love.graphics.newImage("assets/images/SmallSandTrap.png") -- luacheck: ignore ---@type love.Texture StartButton = love.graphics.newImage("assets/images/StartButton.png") -- luacheck: ignore ---@type fun(fontSize: number | nil): love.Font EtBt7001Z0xa = function(fontSize) return love.graphics.newFont("assets/fonts/EtBt7001Z0xa.ttf", fontSize) end