monogame-moontools.ecs-temp.../MonoGameBlank2dStartKit/MonoGameBlank2dStartKit.Core/Systems/TextureDrawSystem.cs

41 lines
1.5 KiB
C#

using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGameBlank2dStartKit.Core.Content;
using MoonTools.ECS;
namespace MonoGameBlank2dStartKit.Core.Systems;
public class TextureDrawSystem : MoonTools.ECS.System
{
private readonly Assets _assets;
private readonly SpriteBatch _spriteBatch;
private readonly Filter _unrotatedFilter;
private readonly Filter _rotatedFilter;
public TextureDrawSystem(World world, Assets assets, SpriteBatch spriteBatch) : base(world)
{
_assets = assets;
_spriteBatch = spriteBatch;
_unrotatedFilter = FilterBuilder.Include<Image>().Include<Position>().Exclude<Rotation>().Build();
_rotatedFilter = FilterBuilder.Include<Image>().Include<Position>().Include<Rotation>().Build();
}
public override void Update(TimeSpan delta)
{
foreach (var entity in _unrotatedFilter.Entities)
{
var texture = _assets.GetTexture2D(World.Get<Image>(entity).ImageId);
var position = World.Get<Position>(entity).Vector2;
_spriteBatch.Draw(texture, position, Color.White);
}
foreach (var entity in _rotatedFilter.Entities)
{
var texture = _assets.GetTexture2D(World.Get<Image>(entity).ImageId);
var position = World.Get<Position>(entity).Vector2;
var rotation = World.Get<Rotation>(entity);
_spriteBatch.Draw(texture, position, null, Color.White, rotation.Value, rotation.Origin, new Vector2(1, 1), SpriteEffects.None, 1);
}
}
}