41 lines
1.5 KiB
C#
41 lines
1.5 KiB
C#
using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MonoGameBlank2dStartKit.Core.Content;
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using MoonTools.ECS;
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namespace MonoGameBlank2dStartKit.Core.Systems;
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public class TextureDrawSystem : MoonTools.ECS.System
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{
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private readonly Assets _assets;
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private readonly SpriteBatch _spriteBatch;
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private readonly Filter _unrotatedFilter;
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private readonly Filter _rotatedFilter;
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public TextureDrawSystem(World world, Assets assets, SpriteBatch spriteBatch) : base(world)
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{
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_assets = assets;
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_spriteBatch = spriteBatch;
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_unrotatedFilter = FilterBuilder.Include<Image>().Include<Position>().Exclude<Rotation>().Build();
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_rotatedFilter = FilterBuilder.Include<Image>().Include<Position>().Include<Rotation>().Build();
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}
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public override void Update(TimeSpan delta)
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{
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foreach (var entity in _unrotatedFilter.Entities)
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{
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var texture = _assets.GetTexture2D(World.Get<Image>(entity).ImageId);
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var position = World.Get<Position>(entity).Vector2;
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_spriteBatch.Draw(texture, position, Color.White);
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}
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foreach (var entity in _rotatedFilter.Entities)
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{
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var texture = _assets.GetTexture2D(World.Get<Image>(entity).ImageId);
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var position = World.Get<Position>(entity).Vector2;
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var rotation = World.Get<Rotation>(entity);
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_spriteBatch.Draw(texture, position, null, Color.White, rotation.Value, rotation.Origin, new Vector2(1, 1), SpriteEffects.None, 1);
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}
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}
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} |