461 lines
16 KiB
C#
461 lines
16 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace MonoGameBlank2dStartKit.Core.Localization
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{
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// This class was generated by MSBuild using the GenerateResource task.
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/// To add or remove a member, edit your .resx file then rerun MSBuild.
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/// </summary>
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.Build.Tasks.StronglyTypedResourceBuilder",
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"15.1.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources
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{
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance",
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"CA1811:AvoidUncalledPrivateCode")]
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internal Resources()
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{
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState
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.Advanced)]
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internal static global::System.Resources.ResourceManager ResourceManager
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{
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get
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{
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if (object.ReferenceEquals(resourceMan, null))
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{
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global::System.Resources.ResourceManager temp =
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new global::System.Resources.ResourceManager(
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"MonoGameBlank2dStartKit.Core.Localization.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState
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.Advanced)]
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internal static global::System.Globalization.CultureInfo Culture
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{
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get { return resourceCulture; }
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set { resourceCulture = value; }
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}
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/// <summary>
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/// Looks up a localized string similar to About.
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/// </summary>
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internal static string About
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{
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get { return ResourceManager.GetString("About", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Back.
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/// </summary>
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internal static string Back
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{
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get { return ResourceManager.GetString("Back", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Click Anywhere.
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/// </summary>
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internal static string ClickAnywhere
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{
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get { return ResourceManager.GetString("ClickAnywhere", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Collect These!.
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/// </summary>
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internal static string CollectThese
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{
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get { return ResourceManager.GetString("CollectThese", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Display Mode : {0}.
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/// </summary>
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internal static string DisplayMode
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{
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get { return ResourceManager.GetString("DisplayMode", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Don't Die!.
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/// </summary>
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internal static string DontDie
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{
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get { return ResourceManager.GetString("DontDie", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to english (English).
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/// </summary>
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internal static string English
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{
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get { return ResourceManager.GetString("English", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Initialize can only be called once.
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/// </summary>
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internal static string ErrorAccelerometerInitializeOnce
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{
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get { return ResourceManager.GetString("ErrorAccelerometerInitializeOnce", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to You must Initialize before you can call GetState().
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/// </summary>
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internal static string ErrorAccelerometerMustInitialize
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{
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get { return ResourceManager.GetString("ErrorAccelerometerMustInitialize", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Acceleration: {0}, IsActive: {1}.
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/// </summary>
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internal static string ErrorAccelerometerToString
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{
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get { return ResourceManager.GetString("ErrorAccelerometerToString", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to A level must have an exit..
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/// </summary>
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internal static string ErrorLevelExit
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{
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get { return ResourceManager.GetString("ErrorLevelExit", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to The length of line {0} is different from all preceeding lines..
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/// </summary>
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internal static string ErrorLevelLineLength
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{
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get { return ResourceManager.GetString("ErrorLevelLineLength", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to A level may only have one exit..
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/// </summary>
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internal static string ErrorLevelOneExit
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{
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get { return ResourceManager.GetString("ErrorLevelOneExit", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to A level may only have one starting point..
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/// </summary>
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internal static string ErrorLevelOneStartingPoint
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{
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get { return ResourceManager.GetString("ErrorLevelOneStartingPoint", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to A level must have a starting point..
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/// </summary>
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internal static string ErrorLevelStartingPoint
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{
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get { return ResourceManager.GetString("ErrorLevelStartingPoint", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to No animation is currently playing..
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/// </summary>
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internal static string ErrorNoAnimation
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{
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get { return ResourceManager.GetString("ErrorNoAnimation", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Unsupported tile type character '{0}' at position {1}, {2}..
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/// </summary>
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internal static string ErrorUnsupportedTileType
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{
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get { return ResourceManager.GetString("ErrorUnsupportedTileType", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Exit.
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/// </summary>
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internal static string Exit
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{
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get { return ResourceManager.GetString("Exit", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Are you sure you want to exit?.
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/// </summary>
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internal static string ExitQuestion
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{
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get { return ResourceManager.GetString("ExitQuestion", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Fullscreen.
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/// </summary>
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internal static string FullScreen
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{
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get { return ResourceManager.GetString("FullScreen", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Gems Collected.
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/// </summary>
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internal static string GemsCollected
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{
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get { return ResourceManager.GetString("GemsCollected", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Get To Here!.
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/// </summary>
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internal static string GetToHere
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{
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get { return ResourceManager.GetString("GetToHere", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Language: .
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/// </summary>
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internal static string Language
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{
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get { return ResourceManager.GetString("Language", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Let's GO!!!!.
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/// </summary>
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internal static string LetsGo
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{
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get { return ResourceManager.GetString("LetsGo", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Level Completed!.
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/// </summary>
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internal static string LevelCompleted
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{
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get { return ResourceManager.GetString("LevelCompleted", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Loading....
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/// </summary>
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internal static string Loading
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{
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get { return ResourceManager.GetString("Loading", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Main Menu.
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/// </summary>
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internal static string MainMenu
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{
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get { return ResourceManager.GetString("MainMenu", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to MonoGame Site.
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/// </summary>
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internal static string MonoGameSite
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{
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get { return ResourceManager.GetString("MonoGameSite", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to CONGRATULATIONS!! You set a new high score..
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/// </summary>
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internal static string NewHighScore
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{
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get { return ResourceManager.GetString("NewHighScore", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to No = B button, Esc.
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/// </summary>
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internal static string NoButtonHelp
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{
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get { return ResourceManager.GetString("NoButtonHelp", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to [ No ].
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/// </summary>
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internal static string NoButtonText
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{
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get { return ResourceManager.GetString("NoButtonText", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Particle Effect: .
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/// </summary>
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internal static string ParticleEffect
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{
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get { return ResourceManager.GetString("ParticleEffect", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Paused.
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/// </summary>
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internal static string Paused
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{
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get { return ResourceManager.GetString("Paused", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Play.
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/// </summary>
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internal static string Play
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{
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get { return ResourceManager.GetString("Play", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Quit.
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/// </summary>
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internal static string Quit
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{
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get { return ResourceManager.GetString("Quit", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Are you sure you want to quit?.
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/// </summary>
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internal static string QuitQuestion
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{
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get { return ResourceManager.GetString("QuitQuestion", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Resume.
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/// </summary>
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internal static string Resume
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{
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get { return ResourceManager.GetString("Resume", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to SCORE: .
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/// </summary>
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internal static string Score
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{
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get { return ResourceManager.GetString("Score", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Settings.
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/// </summary>
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internal static string Settings
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{
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get { return ResourceManager.GetString("Settings", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Show Virtual GamePad: .
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/// </summary>
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internal static string ShowVirtualGamePad
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{
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get { return ResourceManager.GetString("ShowVirtualGamePad", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Tap Anywhere.
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/// </summary>
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internal static string TapAnywhere
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{
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get { return ResourceManager.GetString("TapAnywhere", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Tap To Pause.
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/// </summary>
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internal static string TapToPause
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{
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get { return ResourceManager.GetString("TapToPause", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to TIME: .
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/// </summary>
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internal static string Time
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{
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get { return ResourceManager.GetString("Time", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Time Ran Out!.
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/// </summary>
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internal static string TimeRanOut
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{
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get { return ResourceManager.GetString("TimeRanOut", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Tutorial.
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/// </summary>
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internal static string Tutorial
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{
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get { return ResourceManager.GetString("Tutorial", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Windowed.
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/// </summary>
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internal static string Windowed
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{
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get { return ResourceManager.GetString("Windowed", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to Yes = A Button, Space, Enter.
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/// </summary>
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internal static string YesButtonHelp
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{
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get { return ResourceManager.GetString("YesButtonHelp", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to [ Yes ].
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/// </summary>
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internal static string YesButtonText
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{
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get { return ResourceManager.GetString("YesButtonText", resourceCulture); }
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}
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/// <summary>
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/// Looks up a localized string similar to You DIED!.
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/// </summary>
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internal static string YouDied
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{
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get { return ResourceManager.GetString("YouDied", resourceCulture); }
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}
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}
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} |