monogame-moontools.ecs-temp.../MonoGameBlank2dStartKit/MonoGameBlank2dStartKit.iOS/MonoGameBlank2dStartKit.iOS...

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XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net9.0-ios</TargetFramework>
<SupportedOSPlatformVersion>12.2</SupportedOSPlatformVersion>
<CodesignKey>iPhone Developer</CodesignKey>
<Configurations>Release;Debug</Configurations>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<CreatePackage>false</CreatePackage>
<DefineConstants>$(DefineConstants);DEBUG</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<CreatePackage>true</CreatePackage>
<DefineConstants>$(DefineConstants);</DefineConstants>
</PropertyGroup>
<ItemGroup>
<MonoGameContentReference Include="..\MonoGameBlank2dStartKit.Core\Content\MonoGameBlank2dStartKit.mgcb">
<Link>Content\MonoGameBlank2dStartKit.mgcb</Link>
</MonoGameContentReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\MonoGameBlank2dStartKit.Core\MonoGameBlank2dStartKit.Core.csproj"/>
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*"/>
<PackageReference Include="MonoGame.Framework.iOS" Version="3.8.*"/>
</ItemGroup>
<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
<Message Text="Restoring dotnet tools" Importance="High"/>
<Exec Command="dotnet tool restore"/>
</Target>
</Project>