30 lines
877 B
C#
30 lines
877 B
C#
using System;
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using System.Numerics;
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using MonoGameBlank2dStartKit.Core.Utils;
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using MoonTools.ECS;
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namespace MonoGameBlank2dStartKit.Core.Systems;
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public class VelocitySystem : MoonTools.ECS.System
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{
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private readonly Filter _filter;
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public VelocitySystem(World world) : base(world)
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{
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_filter = FilterBuilder.Include<Position>().Include<Velocity>().Build();
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}
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public override void Update(TimeSpan delta)
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{
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float deltaSec = delta.SecFloat();
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foreach (var entity in _filter.Entities)
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{
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var currentPosition = World.Get<Position>(entity).Vector2;
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var velocity = World.Get<Velocity>(entity).Vector2;
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World.Set(entity, new Position(
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currentPosition.X + (velocity.X * deltaSec),
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currentPosition.Y + (velocity.Y * deltaSec)
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));
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}
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}
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} |