monogame-moontools.ecs-temp.../MonoGameBlank2dStartKit/MonoGameBlank2dStartKit.Core/Systems/VelocitySystem.cs

30 lines
877 B
C#

using System;
using System.Numerics;
using MonoGameBlank2dStartKit.Core.Utils;
using MoonTools.ECS;
namespace MonoGameBlank2dStartKit.Core.Systems;
public class VelocitySystem : MoonTools.ECS.System
{
private readonly Filter _filter;
public VelocitySystem(World world) : base(world)
{
_filter = FilterBuilder.Include<Position>().Include<Velocity>().Build();
}
public override void Update(TimeSpan delta)
{
float deltaSec = delta.SecFloat();
foreach (var entity in _filter.Entities)
{
var currentPosition = World.Get<Position>(entity).Vector2;
var velocity = World.Get<Velocity>(entity).Vector2;
World.Set(entity, new Position(
currentPosition.X + (velocity.X * deltaSec),
currentPosition.Y + (velocity.Y * deltaSec)
));
}
}
}