#!/bin/zsh # Declare a constant variables readonly top_level_path="../../MonoGameBlank2dStartKit.Desktop/AppIcon.xcassets" readonly xcassets_path="$top_level_path/AppIcon.appiconset" while true; do # Prompt for user confirmation echo -n "This script will delete your '$xcassets_path' directory and recreate all the assets again. Are you sure you wish to proceed? [(y)es/(n)o]: " read confirm # Check the user's response if [[ "${confirm:l}" == "y" || "${confirm:l}" == "yes" ]]; then # Check if the directory exists if [[ -d "$top_level_path" ]]; then # Top level directory exists, delete it rm -rf "$top_level_path" echo "'$top_level_path' directory deleted successfully." else echo "'$top_level_path' directory does not exist. Continuing." fi break elif [[ "${confirm:l}" == "n" || "${confirm:l}" == "no" ]]; then echo "Deletion canceled." exit 0 else echo "Invalid input. Please enter 'y'/'yes' or 'n'/'no'." fi done echo "macOS Icon Generation Started!" echo "Creating $xcassets_path directory" mkdir -p "$xcassets_path" # Generate the required icon sizes echo "Generating macOS icons" sips -Z 16 icon-1024.png -o "$xcassets_path/icon_16x16.png" sips -Z 32 icon-1024.png -o "$xcassets_path/icon_32x32.png" sips -Z 64 icon-1024.png -o "$xcassets_path/icon_64x64.png" sips -Z 128 icon-1024.png -o "$xcassets_path/icon_128x128.png" sips -Z 256 icon-1024.png -o "$xcassets_path/icon_256x256.png" sips -Z 512 icon-1024.png -o "$xcassets_path/icon_512x512.png" # yes I know it's the same size sips -Z 1024 icon-1024.png -o "$xcassets_path/icon_1024x1024.png" # Create the Contents.json file echo "Generating Contents.json file" cat > "$xcassets_path/Contents.json" <