using MonoGameBlank2dStartKit.Core;
internal class Program
{
///
/// The main entry point for the application.
/// This creates an instance of your game and calls it's Run() method
///
/// Command-line arguments passed to the application.
private static void Main(string[] args)
{
using var game = new MonoGameBlank2dStartKitGame();
game.Run();
}
}