using System; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace MonoGameBlank2dStartKit.Core.Content; public class Assets { private readonly Texture2D[] _images; public Assets(ContentManager content) { var allImageIds = Enum.GetValues(); _images = [ content.Load("Images/ball"), ]; } public Texture2D GetTexture2D(ImageId imageId) { return _images[(int)imageId]; } } public enum ImageId { Ball }