27 lines
977 B
Lua
27 lines
977 B
Lua
local buttonJustPressed = playdate.buttonJustPressed
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---@type InputState
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local inputState = {}
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inputSystem = filteredSystem("input", { canReceiveInput = T.marker }, function(e, _, system)
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e.inputState = inputState
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system.world:addEntity(e)
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end)
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function inputSystem:preProcess()
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inputState.upJustPressed = buttonJustPressed(playdate.kButtonUp)
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inputState.downJustPressed = buttonJustPressed(playdate.kButtonDown)
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inputState.rightJustPressed = buttonJustPressed(playdate.kButtonRight)
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inputState.leftJustPressed = buttonJustPressed(playdate.kButtonLeft)
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inputState.aJustPressed = buttonJustPressed(playdate.kButtonA)
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inputState.bJustPressed = buttonJustPressed(playdate.kButtonB)
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inputState.receivedInputThisFrame =
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inputState.upJustPressed
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or inputState.downJustPressed
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or inputState.rightJustPressed
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or inputState.leftJustPressed
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or inputState.aJustPressed
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or inputState.bJustPressed
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end
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