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42ec7b74fc
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590121f7a6
Author | SHA1 | Date |
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590121f7a6 | |
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2e87bc8836 |
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@ -782,10 +782,11 @@ function tiny.update(world, dt, filter)
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for i = 1, #systems do
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local system = systems[i]
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if system.active and ((not filter) or filter(world, system)) then
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-- TODO: Track how long each system runs for during any given frame.
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-- Update Systems that have an update method (most Systems)
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local update = system.update
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if update then
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--local currentMs = playdate.getCurrentTimeMilliseconds()
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local interval = system.interval
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if interval then
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local bufferedTime = (system.bufferedTime or 0) + dt
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@ -797,11 +798,14 @@ function tiny.update(world, dt, filter)
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else
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update(system, dt)
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end
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--local endTimeMs = playdate.getCurrentTimeMilliseconds()
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--print(tostring(endTimeMs - currentMs) .. "ms taken to update " .. system.name)
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end
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system.modified = false
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end
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end
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--print("")
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-- Iterate through Systems IN ORDER AGAIN
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for i = 1, #systems do
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@ -28,6 +28,8 @@ TomatoSprite = playdate.graphics.image.new("assets/images/TomatoSprite.png")
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-- !!(dirLookup('assets/sounds', 'wav', 'playdate.sound.sampleplayer.new', 'pd_sampleplayer'))
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-- !!(dirLookup('assets/music', 'wav', 'playdate.sound.sampleplayer.new', 'pd_sampleplayer'))
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-- !!(dirLookup('assets/fonts', 'fnt', 'playdate.graphics.font.new', 'pd_font', nil, nil, function(varName, value)
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-- return varName:gsub("[- ]", "") .. " = " .. value:gsub("fnt", "pft")
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-- end))
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-- luacheck: ignore
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---@type pd_font
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AshevilleSans14Bold = playdate.graphics.font.new("assets/fonts/Asheville-Sans-14-Bold.pft")
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@ -28,6 +28,6 @@ end)!!(generatedFileWarning())
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!!(dirLookup('assets/images', 'png', 'playdate.graphics.image.new', 'pd_image'))
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-- !!(dirLookup('assets/sounds', 'wav', 'playdate.sound.sampleplayer.new', 'pd_sampleplayer'))
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-- !!(dirLookup('assets/music', 'wav', 'playdate.sound.sampleplayer.new', 'pd_sampleplayer'))
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-- !!(dirLookup('assets/fonts', 'fnt', 'playdate.graphics.font.new', 'pd_font', nil, nil, function(varName, value)
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-- return varName:gsub("[- ]", "") .. " = " .. value:gsub("fnt", "pft")
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-- end))
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!!(dirLookup('assets/fonts', 'fnt', 'playdate.graphics.font.new', 'pd_font', nil, nil, function(varName, value)
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return varName:gsub("[- ]", "") .. " = " .. value:gsub("fnt", "pft")
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end))
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Binary file not shown.
After Width: | Height: | Size: 10 KiB |
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@ -0,0 +1,295 @@
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tracking=1
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space 3
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! 2
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" 5
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# 9
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$ 8
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% 12
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& 11
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' 3
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{ 6
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~ 10
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‼ 5
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© 11
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® 11
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。 16
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、 16
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ぞ 16
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た 16
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だ 16
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ち 16
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ぢ 16
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つ 16
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づ 16
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て 16
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で 16
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と 16
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ど 16
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な 16
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に 16
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ぬ 16
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ね 16
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は 16
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べ 16
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ほ 16
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ま 16
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め 16
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ゃ 16
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を 16
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ん 16
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ゔ 16
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ゕ 16
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ゖ 16
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゛ 1
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゜ 0
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エ 16
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ォ 16
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オ 16
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カ 16
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ガ 16
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キ 16
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ギ 16
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ク 16
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グ 16
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ケ 16
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ゲ 16
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コ 16
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ゴ 16
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サ 16
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ザ 16
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シ 16
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ジ 16
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ス 16
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ズ 16
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セ 16
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ゼ 16
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ソ 16
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タ 16
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ダ 16
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チ 16
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ヂ 16
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ッ 16
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ツ 16
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ヅ 16
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テ 16
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デ 16
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ト 16
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ド 16
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ナ 16
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ニ 16
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ヌ 16
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ネ 16
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ノ 16
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ハ 16
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バ 16
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パ 16
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ヒ 16
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ビ 16
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ピ 16
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フ 16
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ブ 16
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プ 16
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ヘ 16
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ベ 16
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ペ 16
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ホ 16
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ボ 16
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ポ 16
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マ 16
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ミ 16
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ム 16
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メ 16
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モ 16
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ャ 16
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ヤ 16
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ュ 16
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ユ 16
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ョ 16
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ヨ 16
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ラ 16
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リ 16
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ル 16
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レ 16
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ロ 16
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ヮ 16
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ワ 16
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ヰ 16
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ヱ 16
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ヲ 16
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ン 16
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ヴ 16
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ヵ 16
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ヶ 16
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ヷ 16
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ヸ 16
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ヹ 16
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ヺ 16
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ー 16
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ヽ 16
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ヾ 16
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ヿ 16
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「 16
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」 16
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円 16
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<EFBFBD> 13
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@ -3,13 +3,16 @@ Cart = {}
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local sizeX, sizeY = CartSprite:getSize()
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local size = { x = sizeX, y = sizeY * 0.75 }
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cartSystem = filteredSystem("cart", { isCart = T.marker })
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function Cart.reset(o)
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o.isCart = T.marker
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o.position = {
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x = 20,
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y = 50,
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}
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o.velocity = {
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x = 200 + (100 * math.random()),
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x = 300 + (100 * math.random()),
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y = 175 * (math.random() - 1),
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}
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o.size = size
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@ -33,9 +36,11 @@ function Cart.reset(o)
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y = self.position.y,
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},
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})
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-- Focus on the center, where the cart stopped
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world:addEntity({
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position = { x = self.position.x, y = self.position.y },
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focusPriority = 1,
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removeAtRoundStart = true,
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})
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end
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@ -1,4 +1,4 @@
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effectSystem = filteredSystem({ canReceive })
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effectSystem = filteredSystem("effects", { canReceive })
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Effects = {}
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@ -4,7 +4,7 @@ Ingredients = {}
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local ingredientCache = {}
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local _ingredientCacheIndex = 1
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local maxCache = 100
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local maxCache = 80
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for i = 1, maxCache do
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ingredientCache[i] = {}
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end
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@ -19,6 +19,16 @@ function Ingredients.cacheSize()
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return maxCache
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end
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function Ingredients.clearCache(world)
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for _, o in ipairs(ingredientCache) do
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for key in pairs(o) do
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o[key] = nil
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end
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world:addEntity(o)
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end
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world:addEntity(Ingredients.getFirst())
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end
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function Ingredients.nextInCache()
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local index = _ingredientCacheIndex
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_ingredientCacheIndex = _ingredientCacheIndex + 1
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31
src/main.lua
31
src/main.lua
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@ -15,15 +15,19 @@ world = tiny.world()
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import("tiny-tools.lua")
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import("assets.lua")
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import("systems/filter-types.lua")
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import("systems/camera-pan.lua")
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import("systems/collision-detection.lua")
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import("systems/collision-resolution.lua")
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import("systems/draw.lua")
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import("systems/gravity.lua")
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import("systems/move-toward.lua")
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import("systems/rounds.lua")
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import("systems/spawner.lua")
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import("systems/velocity.lua")
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import("systems/spawner.lua")
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import("systems/rounds.lua")
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import("systems/camera-pan.lua")
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import("systems/collision-resolution.lua")
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import("systems/collision-detection.lua")
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import("systems/draw.lua")
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import("systems/input.lua")
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import("systems/menu.lua")
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import("ingredients/ingredients.lua")
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import("cart.lua")
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import("utils.lua")
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@ -70,22 +74,23 @@ world:addEntity(Ingredients.getFirst())
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-- TODO: Re-enable when cart stops
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playdate.setAutoLockDisabled(true)
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local startMsOffset = -playdate.getCurrentTimeMilliseconds()
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function playdate.update()
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local deltaSeconds = playdate.getElapsedTime()
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playdate.resetElapsedTime()
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playdate.timer.updateTimers()
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gfx.clear(gfx.kColorWhite)
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playdate.drawFPS(5, 5)
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local fps = playdate.getFPS()
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if fps > 0 and fps < 20 then
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local currentTime = playdate.getCurrentTimeMilliseconds() + startMsOffset
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print("At " .. (currentTime / 1000) .. "s, FPS below 20: " .. fps)
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end
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floor.position.x = Camera.pan.x - 600
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world:update(deltaSeconds)
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world:update(math.min(1 / 40, deltaSeconds))
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gfx.setDrawOffset(0, 0)
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Score:draw()
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if playdate.buttonJustPressed(playdate.kButtonA) then
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Cart.reset(cart)
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init()
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end
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end
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@ -9,9 +9,9 @@ Camera = {
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},
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}
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expireBelowScreenSystem = filteredSystem({ position = T.XyPair, expireBelowScreenBy = T.number })
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expireBelowScreenSystem = filteredSystem("expireBelowScreen", { position = T.XyPair, expireBelowScreenBy = T.number })
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cameraPanSystem = filteredSystem({ focusPriority = T.number, position = T.XyPair }, function(e, dt)
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cameraPanSystem = filteredSystem("cameraPan", { focusPriority = T.number, position = T.XyPair }, function(e, dt)
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if e.focusPriority >= focusPriority.priority then
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focusPriority.position = e.position
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end
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@ -1,16 +1,17 @@
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collidingEntities = filteredSystem({
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collidingEntities = filteredSystem("collidingEntitites", {
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velocity = T.XyPair,
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position = T.XyPair,
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size = T.XyPair,
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canCollideWith = T.bitMask,
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isSolid = Maybe(T.bool),
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})
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collisionDetection = filteredSystem(
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collisionDetection = filteredSystem("collisionDetection",
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{ position = T.XyPair, size = T.XyPair, canBeCollidedBy = T.bitMask, isSolid = Maybe(T.bool) },
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-- Here, the entity, e, refers to some entity that a moving object may be colliding *into*
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function(e, _, system)
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for _, collider in pairs(collidingEntities.entities) do
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if (e ~= collider) and collider.canCollideWith and ((collider.canCollideWith & e.canBeCollidedBy) ~= 0) then
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if (e ~= collider) and collider.canCollideWith and e.canBeCollidedBy and ((collider.canCollideWith & e.canBeCollidedBy) ~= 0) then
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local colliderTop = collider.position.y
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local colliderBottom = collider.position.y + collider.size.y
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local entityTop = e.position.y
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@ -33,3 +34,8 @@ collisionDetection = filteredSystem(
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end
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end
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)
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function collisionDetection:preProcess()
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-- print("collidingEntities count: " .. #collidingEntities.entities)
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-- print("collidedEntities count: " .. #self.entities)
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end
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@ -1,4 +1,4 @@
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collisionResolution = filteredSystem({ collisionBetween = T.Collision }, function(e, dt, system)
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collisionResolution = filteredSystem("collisionResolution", { collisionBetween = T.Collision }, function(e, dt, system)
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local collidedInto, collider = e.collisionBetween[1], e.collisionBetween[2]
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local colliderTop = collidedInto.position.y
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@ -22,6 +22,7 @@ collisionResolution = filteredSystem({ collisionBetween = T.Collision }, functio
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if collider.focusOnCollide then
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system.world:addEntity({
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removeAtRoundStart = true,
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focusPriority = collider.focusOnCollide,
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position = {
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x = collider.position.x,
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@ -1,13 +1,49 @@
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local gfx <const> = playdate.graphics
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drawRectanglesSystem = filteredSystem({ position = T.XyPair, drawAsRectangle = { size = T.XyPair } }, function(e, dt)
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drawRectanglesSystem = filteredSystem("drawRectangles", { position = T.XyPair, drawAsRectangle = { size = T.XyPair } }, function(e, dt)
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gfx.fillRect(e.position.x, e.position.y, e.drawAsRectangle.size.x, e.drawAsRectangle.size.y)
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end)
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drawTextSystem = filteredSystem({ position = T.XyPair, drawAsText = { text = T.str } }, function(e, dt)
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gfx.drawTextAligned(e.drawAsText.text, e.position.x, e.position.y, gfx.kAlignCenter)
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end)
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drawSpriteSystem = filteredSystem({ position = T.XyPair, drawAsSprite = T.PdImage }, function(e, dt, system)
|
||||
drawSpriteSystem = filteredSystem("drawSprites", { position = T.XyPair, drawAsSprite = T.PdImage }, function(e, dt, system)
|
||||
e.drawAsSprite:draw(e.position.x, e.position.y)
|
||||
end)
|
||||
|
||||
local textHeight = AshevilleSans14Bold:getHeight()
|
||||
local xMargin = 4
|
||||
|
||||
drawTextSystem = filteredSystem("drawText",
|
||||
{ position = T.XyPair, drawAsText = { text = T.str, style = Maybe(T.str) } },
|
||||
function(e, dt)
|
||||
local textWidth = AshevilleSans14Bold:getTextWidth(e.drawAsText.text)
|
||||
if e.drawAsText.style == TextStyle.Inverted then
|
||||
gfx.fillRect(
|
||||
e.position.x - xMargin - textWidth / 2,
|
||||
e.position.y - 2,
|
||||
textWidth + (xMargin * 2),
|
||||
textHeight + 2
|
||||
)
|
||||
gfx.setImageDrawMode(gfx.kDrawModeInverted)
|
||||
end
|
||||
if e.drawAsText.style == TextStyle.Bordered then
|
||||
gfx.setColor(gfx.kColorWhite)
|
||||
gfx.fillRect(
|
||||
e.position.x - xMargin - textWidth / 2,
|
||||
e.position.y - 2,
|
||||
textWidth + (xMargin * 2),
|
||||
textHeight + 2
|
||||
)
|
||||
gfx.setColor(gfx.kColorBlack)
|
||||
gfx.setImageDrawMode(gfx.kDrawModeCopy)
|
||||
gfx.drawRect(
|
||||
e.position.x - xMargin - textWidth / 2,
|
||||
e.position.y - 2,
|
||||
textWidth + (xMargin * 2),
|
||||
textHeight + 2
|
||||
)
|
||||
end
|
||||
AshevilleSans14Bold:drawTextAligned(e.drawAsText.text, e.position.x, e.position.y, kTextAlignment.center)
|
||||
if e.drawAsText.style == TextStyle.Inverted then
|
||||
gfx.setImageDrawMode(gfx.kDrawModeCopy)
|
||||
end
|
||||
end
|
||||
)
|
||||
|
|
|
@ -18,6 +18,8 @@ local XyPair = { x = 1, y = 1 }
|
|||
|
||||
---@alias CanSpawn { entity: Entity }
|
||||
|
||||
---@alias InRelations Entity[]
|
||||
|
||||
T = {
|
||||
XyPair = XyPair,
|
||||
bool = true,
|
||||
|
@ -49,6 +51,12 @@ T = {
|
|||
RoundStateAction = "start",
|
||||
---@type CanSpawn
|
||||
CanSpawn = {},
|
||||
---@type InRelations
|
||||
InRelations = {},
|
||||
---@type InputState
|
||||
InputState = {},
|
||||
---@type Entity
|
||||
Entity = {},
|
||||
}
|
||||
|
||||
---@generic T
|
||||
|
@ -57,3 +65,9 @@ T = {
|
|||
function Maybe(t)
|
||||
return { maybe = t }
|
||||
end
|
||||
|
||||
TextStyle = {
|
||||
Inverted = "INVERTED",
|
||||
Bordered = "BORDERED",
|
||||
None = "None",
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
local G = -300
|
||||
fallSystem = filteredSystem({ velocity = T.XyPair, mass = T.number }, function(e, dt)
|
||||
fallSystem = filteredSystem("fall", { velocity = T.XyPair, mass = T.number }, function(e, dt)
|
||||
e.velocity.y = e.velocity.y - (G * dt * e.mass) - (0.5 * dt * dt)
|
||||
end)
|
||||
|
|
|
@ -0,0 +1,18 @@
|
|||
---@alias InputState { upJustPressed: boolean, downJustPressed: boolean, rightJustPressed: boolean, leftJustPressed: boolean, aJustPressed: boolean, bJustPressed: boolean }
|
||||
|
||||
local buttonJustPressed = playdate.buttonJustPressed
|
||||
local inputState = {}
|
||||
|
||||
inputSystem = filteredSystem("input", { canReceiveInput = T.marker }, function(e, _, system)
|
||||
e.inputState = inputState
|
||||
system.world:addEntity(e)
|
||||
end)
|
||||
|
||||
function inputSystem:preProcess()
|
||||
inputState.upJustPressed = buttonJustPressed(playdate.kButtonUp)
|
||||
inputState.downJustPressed = buttonJustPressed(playdate.kButtonDown)
|
||||
inputState.rightJustPressed = buttonJustPressed(playdate.kButtonRight)
|
||||
inputState.leftJustPressed = buttonJustPressed(playdate.kButtonLeft)
|
||||
inputState.aJustPressed = buttonJustPressed(playdate.kButtonA)
|
||||
inputState.bJustPressed = buttonJustPressed(playdate.kButtonB)
|
||||
end
|
|
@ -0,0 +1,31 @@
|
|||
---@alias MenuItem { onSelect: fun(), highlighted: boolean, navigateDown: MenuItem | nil, navigateUp: MenuItem | nil }
|
||||
|
||||
---@type MenuItem[]
|
||||
local MenuItems = {}
|
||||
|
||||
menuController = filteredSystem("menuController", { menuItems = MenuItems, inputState = T.InputState }, function(e, _, system)
|
||||
for _, menuItem in pairs(e.menuItems) do
|
||||
if menuItem.highlighted then
|
||||
if e.inputState.aJustPressed then
|
||||
menuItem.onSelect(system.world)
|
||||
end
|
||||
if e.inputState.downJustPressed and menuItem.navigateDown then
|
||||
menuItem.highlighted = false
|
||||
menuItem.navigateDown.highlighted = true
|
||||
return
|
||||
end
|
||||
if e.inputState.upJustPressed and menuItem.navigateUp then
|
||||
menuItem.highlighted = false
|
||||
menuItem.navigateUp.highlighted = true
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
for _, menuItem in pairs(e.menuItems) do
|
||||
if menuItem.highlighted then
|
||||
menuItem.drawAsText.style = TextStyle.Inverted
|
||||
else
|
||||
menuItem.drawAsText.style = TextStyle.Bordered
|
||||
end
|
||||
end
|
||||
end)
|
|
@ -15,27 +15,24 @@ local function normalizeVector(xy1, xy2)
|
|||
return x / distance, y / distance, distance
|
||||
end
|
||||
|
||||
moveTowardSystem = filteredSystem(
|
||||
{ moveToward = MoveToward, position = T.XyPair },
|
||||
function(e, dt, system)
|
||||
local xNorm, yNorm, distance = normalizeVector(e.position, e.moveToward.target)
|
||||
if distance > e.moveToward.range then
|
||||
return
|
||||
end
|
||||
|
||||
-- TODO May be incorrect when signs are mismatched between vel and diff
|
||||
local xVel = xNorm * e.moveToward.speed * dt
|
||||
if abs(e.position.x - e.moveToward.target.x) < abs(xVel) then
|
||||
e.position.x = e.moveToward.target.x
|
||||
else
|
||||
e.position.x = e.position.x + xVel
|
||||
end
|
||||
|
||||
local yVel = yNorm * e.moveToward.speed * dt
|
||||
if abs(e.position.y - e.moveToward.target.y) < abs(yVel) then
|
||||
e.position.y = e.moveToward.target.y
|
||||
else
|
||||
e.position.y = e.position.y + yVel
|
||||
end
|
||||
moveTowardSystem = filteredSystem("moveToward", { moveToward = MoveToward, position = T.XyPair }, function(e, dt, system)
|
||||
local xNorm, yNorm, distance = normalizeVector(e.position, e.moveToward.target)
|
||||
if distance > e.moveToward.range then
|
||||
return
|
||||
end
|
||||
)
|
||||
|
||||
-- TODO May be incorrect when signs are mismatched between vel and diff
|
||||
local xVel = xNorm * e.moveToward.speed * dt
|
||||
if abs(e.position.x - e.moveToward.target.x) < abs(xVel) then
|
||||
e.position.x = e.moveToward.target.x
|
||||
else
|
||||
e.position.x = e.position.x + xVel
|
||||
end
|
||||
|
||||
local yVel = yNorm * e.moveToward.speed * dt
|
||||
if abs(e.position.y - e.moveToward.target.y) < abs(yVel) then
|
||||
e.position.y = e.moveToward.target.y
|
||||
else
|
||||
e.position.y = e.position.y + yVel
|
||||
end
|
||||
end)
|
||||
|
|
|
@ -1,10 +1,66 @@
|
|||
collectedEntities = filteredSystem({ collected = T.PdImage })
|
||||
collectedEntities = filteredSystem("collectedEntities", { collected = T.PdImage })
|
||||
|
||||
local onCollidingRemove = { "mass", "velocity", "canCollideWith" }
|
||||
|
||||
roundSystem = filteredSystem({ roundAction = T.RoundStateAction, position = Maybe(T.XyPair) }, function(e, _, system)
|
||||
if e.roundAction == "end" then
|
||||
playdate.setAutoLockDisabled(false)
|
||||
local Drop = { i = T.number, delay = T.number, startAt = T.XyPair }
|
||||
|
||||
disableCollisionWhenRoundEnds = filteredSystem("disableCollisionWhenRoundEnds", { disableCollisionWhenRoundEnds = T.marker })
|
||||
|
||||
collectableDropSystem = filteredSystem("collectableDrop", { drop = Drop }, function(e, dt, system)
|
||||
e.drop.delay = e.drop.delay - dt
|
||||
if e.drop.delay > 0 then
|
||||
return
|
||||
end
|
||||
local collX, collY = e.drop.sprite:getSize()
|
||||
system.world:addEntity({
|
||||
drawAsSprite = e.drop.sprite,
|
||||
size = { x = collX, y = collY / 2 },
|
||||
mass = 0.5,
|
||||
velocity = { x = 0, y = 0 },
|
||||
position = { x = e.drop.startAt.x - (collX / 2), y = e.drop.startAt.y },
|
||||
canCollideWith = 2,
|
||||
canBeCollidedBy = 2,
|
||||
isSolid = true,
|
||||
stopMovingOnCollision = true,
|
||||
onCollidingRemove = onCollidingRemove,
|
||||
focusOnCollide = e.drop.i,
|
||||
expireBelowScreenBy = 5,
|
||||
removeAtRoundStart = true,
|
||||
})
|
||||
system.world:removeEntity(e)
|
||||
end)
|
||||
|
||||
removeAtRoundStart = filteredSystem("removeAtRoundStart", { removeAtRoundStart = T.bool })
|
||||
|
||||
filteredSystem("afterDelayAdd", { afterDelayAdd = { entity = T.Entity, delay = T.number } }, function(e, dt, system)
|
||||
e.afterDelayAdd.delay = e.afterDelayAdd.delay - dt
|
||||
if e.afterDelayAdd.delay > 0 then
|
||||
return
|
||||
end
|
||||
system.world:addEntity(e.afterDelayAdd.entity)
|
||||
system.world:removeEntity(e)
|
||||
end)
|
||||
|
||||
roundSystem = filteredSystem("round", { roundAction = T.RoundStateAction, position = Maybe(T.XyPair) }, function(e, _, system)
|
||||
if e.roundAction == "start" then
|
||||
for _, cart in pairs(cartSystem.entities) do
|
||||
Cart.reset(cart)
|
||||
system.world:addEntity(cart)
|
||||
end
|
||||
for _, remove in pairs(removeAtRoundStart.entities) do
|
||||
system.world:removeEntity(remove)
|
||||
end
|
||||
system.world:addSystem(spawnerSystem)
|
||||
Ingredients.clearCache(system.world)
|
||||
elseif e.roundAction == "end" then
|
||||
system.world:removeSystem(spawnerSystem)
|
||||
for _, toExpire in pairs(disableCollisionWhenRoundEnds.entities) do
|
||||
toExpire.canCollideWith = nil
|
||||
toExpire.canBeCollidedBy = nil
|
||||
--system.world:addEntity(toExpire)
|
||||
system.world:removeEntity(toExpire)
|
||||
end
|
||||
-- playdate.setAutoLockDisabled(false)
|
||||
|
||||
local y = e.position.y - 240
|
||||
local rectWidth = 150
|
||||
|
@ -20,59 +76,84 @@ roundSystem = filteredSystem({ roundAction = T.RoundStateAction, position = Mayb
|
|||
canBeCollidedBy = 2,
|
||||
isSolid = true,
|
||||
stopMovingOnCollision = true,
|
||||
removeAtRoundStart = true,
|
||||
})
|
||||
|
||||
local delayPerDrop = 150
|
||||
-- TODO: Big ol' numbers displaying how many ingredients were collected?
|
||||
-- TODO: Could layer ingredients in rows of three? Maybe just when it's higher?
|
||||
local delayPerDrop = 0.100
|
||||
local delay = 0
|
||||
for i, collectable in ipairs(collectedEntities.entities) do
|
||||
local collX, collY = collectable.collected:getSize()
|
||||
local _, collY = collectable.collected:getSize()
|
||||
y = y - collY - 15
|
||||
playdate.timer.new(delay, function(ee, ccollX, ccollY, yy, ii, ssystem, ccollectable)
|
||||
ssystem.world:addEntity({
|
||||
drawAsSprite = ccollectable.collected,
|
||||
size = { x = ccollX, y = ccollY / 2 },
|
||||
mass = 0.5,
|
||||
velocity = { x = 0, y = 0 },
|
||||
position = { x = ee.position.x - (ccollX / 2), y = yy },
|
||||
canCollideWith = 2,
|
||||
canBeCollidedBy = 2,
|
||||
isSolid = true,
|
||||
stopMovingOnCollision = true,
|
||||
onCollidingRemove = onCollidingRemove,
|
||||
focusOnCollide = ii,
|
||||
expireBelowScreenBy = 5,
|
||||
})
|
||||
end, e, collX, collY, y, i, system, collectable)
|
||||
system.world:addEntity({
|
||||
drop = {
|
||||
sprite = collectable.collected,
|
||||
i = i,
|
||||
delay = delay,
|
||||
startAt = {
|
||||
x = e.position.x,
|
||||
y = y
|
||||
}
|
||||
},
|
||||
})
|
||||
delay = delay + delayPerDrop
|
||||
system.world:removeEntity(collectable)
|
||||
end
|
||||
|
||||
local availableUpgrades = Utils.getNDifferentValues(getAvailableSpawnerUpgrades(), 3)
|
||||
-- Sorting from shortest to longest sort of makes them look like a bun?
|
||||
table.sort(availableUpgrades, function(a, b)
|
||||
return #a.name > #b.name
|
||||
end)
|
||||
|
||||
y = y - 50
|
||||
local menuEntity = {
|
||||
menuItems = {},
|
||||
canReceiveInput = T.marker,
|
||||
}
|
||||
local upgradeBelow
|
||||
local i = #collectedEntities.entities
|
||||
for _, upgrade in ipairs(availableUpgrades) do
|
||||
printTable(upgrade)
|
||||
local collX, collY = 75, 30
|
||||
y = y - collY - 15
|
||||
playdate.timer.new(delay, function(ee, ccollX, ccollY, yy, ii, ssystem, ccollectable)
|
||||
ssystem.world:addEntity({
|
||||
drawAsText = {
|
||||
text = upgrade.name,
|
||||
},
|
||||
size = { x = ccollX, y = ccollY / 2 },
|
||||
mass = 0.5,
|
||||
velocity = { x = 0, y = 0 },
|
||||
position = { x = ee.position.x - (ccollX / 2), y = yy },
|
||||
canCollideWith = 2,
|
||||
canBeCollidedBy = 2,
|
||||
isSolid = true,
|
||||
stopMovingOnCollision = true,
|
||||
onCollidingRemove = onCollidingRemove,
|
||||
focusOnCollide = ii,
|
||||
})
|
||||
end, e, collX, collY, y, i, system, collectable)
|
||||
i = i + 1
|
||||
local collX, collY = 75, 21
|
||||
y = y - collY - 15 - 15
|
||||
local upgradeEntity = {
|
||||
onSelect = upgrade.apply,
|
||||
drawAsText = {
|
||||
text = upgrade.name,
|
||||
style = TextStyle.Inverted,
|
||||
},
|
||||
size = { x = collX, y = collY },
|
||||
mass = 0.5,
|
||||
velocity = { x = 0, y = 0 },
|
||||
position = { x = e.position.x, y = y },
|
||||
canCollideWith = 2,
|
||||
canBeCollidedBy = 2,
|
||||
isSolid = true,
|
||||
stopMovingOnCollision = true,
|
||||
onCollidingRemove = onCollidingRemove,
|
||||
focusOnCollide = i,
|
||||
navigateDown = upgradeBelow,
|
||||
highlighted = true,
|
||||
removeAtRoundStart = true,
|
||||
}
|
||||
if upgradeBelow then
|
||||
upgradeBelow.navigateUp = upgradeEntity
|
||||
upgradeBelow.highlighted = false
|
||||
upgradeBelow.drawAsText.style = TextStyle.Bordered
|
||||
end
|
||||
upgradeBelow = upgradeEntity
|
||||
menuEntity.menuItems[#menuEntity.menuItems + 1] = upgradeEntity
|
||||
delay = delay + delayPerDrop
|
||||
system.world:addEntity({
|
||||
afterDelayAdd = {
|
||||
delay = delay,
|
||||
entity = upgradeEntity
|
||||
},
|
||||
})
|
||||
system.world:addEntity(menuEntity)
|
||||
end
|
||||
system.world:removeEntity(e)
|
||||
end
|
||||
system.world:removeEntity(e)
|
||||
end)
|
||||
|
|
|
@ -3,7 +3,7 @@ local odds = 0
|
|||
---@type { canSpawn: CanSpawn }
|
||||
local selectedSpawner
|
||||
|
||||
spawnerSystem = filteredSystem({ canSpawn = T.CanSpawn, odds = T.number }, function(spawner, _, _)
|
||||
spawnerSystem = filteredSystem("spawner", { canSpawn = T.CanSpawn, odds = T.number }, function(spawner, _, _)
|
||||
if odds <= 0 then
|
||||
return
|
||||
end
|
||||
|
@ -35,7 +35,7 @@ function spawnerSystem:preProcess()
|
|||
return tiny.SKIP_PROCESS
|
||||
end
|
||||
|
||||
local spawnEveryX = 26
|
||||
local spawnEveryX = 30
|
||||
|
||||
-- Currently spawns AT MOST one new ingredient per frame, which is probably not enough at high speeds!
|
||||
function spawnerSystem:postProcess()
|
||||
|
@ -55,8 +55,6 @@ function spawnerSystem:postProcess()
|
|||
self.world:addEntity(newlySpawned)
|
||||
end
|
||||
|
||||
local expireWhenOffScreenBy = { x = 2000, y = 480 }
|
||||
|
||||
---@param world World
|
||||
function addAllSpawners(world)
|
||||
function addCollectableSpawner(name, spawnerOdds, score, sprite, canBounce, yRange)
|
||||
|
@ -78,6 +76,7 @@ function addAllSpawners(world)
|
|||
drawAsSprite = sprite,
|
||||
collectable = sprite,
|
||||
expireWhenOffScreenBy = expireWhenOffScreenBy,
|
||||
disableCollisionWhenRoundEnds = T.marker,
|
||||
canBounce = canBounce,
|
||||
},
|
||||
},
|
||||
|
@ -85,7 +84,7 @@ function addAllSpawners(world)
|
|||
end
|
||||
|
||||
addCollectableSpawner("Lettuce", 0.7, 1, LettuceSprite, {
|
||||
flat = { x = 22, y = 190 },
|
||||
flat = { x = 12, y = 220 },
|
||||
mult = { x = 1, y = -0.5 },
|
||||
})
|
||||
|
||||
|
@ -109,24 +108,30 @@ function getAvailableSpawnerUpgrades()
|
|||
local upgrades = {}
|
||||
for _, spawner in pairs(spawnerSystem.entities) do
|
||||
if spawner.hasUpgradeSpeed then
|
||||
upgrades[#upgrades + 1] = { hasUpgradeSpeed = spawner.hasUpgradeSpeed }
|
||||
-- upgrades[#upgrades + 1] = { hasUpgradeSpeed = spawner.hasUpgradeSpeed }
|
||||
end
|
||||
|
||||
if spawner.canSpawn.entity.score then
|
||||
local name = "Double " .. spawner.name .. " value"
|
||||
upgrades[#upgrades + 1] = {
|
||||
name = "Double " .. spawner.name .. " value",
|
||||
apply = function()
|
||||
name = name,
|
||||
apply = function(world)
|
||||
print("Applying " .. name)
|
||||
spawner.canSpawn.entity.score = spawner.canSpawn.entity.score * 2
|
||||
end
|
||||
world:addEntity({ roundAction = "start" })
|
||||
end,
|
||||
}
|
||||
end
|
||||
|
||||
assert(spawner.odds, "Expected all spawners to have an `odds` field!")
|
||||
local name = "Double " .. spawner.name .. " frequency"
|
||||
upgrades[#upgrades + 1] = {
|
||||
name = "Double " .. spawner.name .. " frequency",
|
||||
apply = function()
|
||||
name = name,
|
||||
apply = function(world)
|
||||
print("Applying " .. name)
|
||||
spawner.odds = spawner.odds * 2
|
||||
end
|
||||
world:addEntity({ roundAction = "start" })
|
||||
end,
|
||||
}
|
||||
|
||||
-- if not spawner.canSpawn.entity.velocity then
|
||||
|
|
|
@ -1,10 +1,7 @@
|
|||
local sqrt = math.sqrt
|
||||
|
||||
velocitySystem = filteredSystem({ position = T.XyPair, velocity = T.XyPair }, function(e, dt, system)
|
||||
if not e.velocity then
|
||||
return
|
||||
end
|
||||
if sqrt((e.velocity.x * e.velocity.x) + (e.velocity.y * e.velocity.y)) < 1.5 then
|
||||
velocitySystem = filteredSystem("velocity", { position = T.XyPair, velocity = T.XyPair }, function(e, dt, system)
|
||||
if sqrt((e.velocity.x * e.velocity.x) + (e.velocity.y * e.velocity.y)) < 2 then
|
||||
e.velocity = nil
|
||||
if e.spawnEntitiesWhenStopped then
|
||||
e:spawnEntitiesWhenStopped(system.world)
|
||||
|
|
|
@ -13,8 +13,9 @@ local isSimulator = playdate.isSimulator
|
|||
---@param shape T
|
||||
---@param process fun(entity: T, dt: number, system: System)
|
||||
---@return System | { entities: T[] }
|
||||
function filteredSystem(shape, process)
|
||||
function filteredSystem(name, shape, process)
|
||||
local system = tiny.processingSystem()
|
||||
system.name = name
|
||||
local keys = {}
|
||||
for key, value in pairs(shape) do
|
||||
if type(value) ~= "table" or value.maybe == nil then
|
||||
|
|
|
@ -4,7 +4,7 @@ Utils = {}
|
|||
---@generic T
|
||||
---@param fromArr T[]
|
||||
---@param n number
|
||||
---@generic T[]
|
||||
---@return T[]
|
||||
function Utils.getNDifferentValues(fromArr, n)
|
||||
assert(n >= 0, "n must be a non-negative integer")
|
||||
if n > #fromArr then
|
||||
|
@ -25,4 +25,50 @@ function Utils.getNDifferentValues(fromArr, n)
|
|||
randoms[#randoms + 1] = fromArr[i]
|
||||
end
|
||||
return randoms
|
||||
end
|
||||
end
|
||||
|
||||
--- Track the number of instances of a given element, instead of needing multiple copies.
|
||||
---@class CountSet
|
||||
---@field private data table<table, number>
|
||||
---@field private elementCount number
|
||||
CountSet = {}
|
||||
|
||||
function CountSet.new()
|
||||
return setmetatable({ data = {}, elementCount = 0 }, { __index = CountSet })
|
||||
end
|
||||
|
||||
function CountSet:add(element)
|
||||
local existing = self.data[element]
|
||||
if existing then
|
||||
self.data[element] = existing + 1
|
||||
else
|
||||
self.data[element] = 1
|
||||
end
|
||||
self.elementCount = self.elementCount + 1
|
||||
end
|
||||
|
||||
function CountSet:balancedRandomPop()
|
||||
if self.elementCount == 0 then
|
||||
return
|
||||
end
|
||||
local toPop = math.random(self.elementCount)
|
||||
for element, count in pairs(self.data) do
|
||||
toPop = toPop - count
|
||||
if toPop <= 0 then
|
||||
local newCount = count - 1
|
||||
if newCount == 0 then
|
||||
self.data[element] = nil
|
||||
else
|
||||
self.data[element] = newCount
|
||||
end
|
||||
self.elementCount = self.elementCount - 1
|
||||
return element
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function CountSet:iterRandom()
|
||||
return function()
|
||||
return self:balancedRandomPop()
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue