Sage Vaillancourt
03e5ce69cf
draw.lua and main.lua linting
2025-03-08 12:56:30 -05:00
Sage Vaillancourt
9f71874272
Replace collectableDrop and afterDelayAdd systems with collision-chaining.
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Waits for one entity to collide to enable collision on the next entity in the chain.
2025-03-08 12:54:25 -05:00
Sage Vaillancourt
110d02fe2c
Some vars for drawTextSystem consistency
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Sort generated filter-types
PdImage,PdFont -> pd_image,pd_font
2025-03-06 23:27:39 -05:00
Sage Vaillancourt
3149dd0131
Toy with a generated filter-types.lua
2025-03-06 22:50:04 -05:00
Sage Vaillancourt
590121f7a6
Get most of the way toward basic new-round behavior
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Committing while in a mostly-working state so I can get some refactoring done.
2025-03-06 19:15:31 -05:00
Sage Vaillancourt
2e87bc8836
Almost-working upgrade menu.
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Basic input system.
More advanced text-drawing system.
2025-03-06 01:06:46 -05:00
Sage Vaillancourt
94b391801d
Drop available upgrades after ingredient stack.
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***Temporarily*** use timers to defer ingredient spawn
This should be more component-y for sure.
2025-03-05 18:11:58 -05:00
Sage Vaillancourt
0b79dc68fb
Much much much more generic collision detection.
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Now uses a small collidingEntities system essentially as just a query for the collisionDetection system.
Makes a simple stack of collected ingredients at the end of a round.
Added some hacks to the velocity system that I don't like!
But it works somewhat splendidly!
2025-03-04 00:24:47 -05:00
Sage Vaillancourt
a6f9dabd88
Burger -> Cart
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Add several sprite-based ingredients!
Centralizing caching in the new ingredients.lua
2025-03-03 19:18:15 -05:00
Sage Vaillancourt
22ff80cea7
Better ECS-ization
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Added Tomatoes. Separated collision detection and resolution.
2025-03-03 13:37:10 -05:00
Sage Vaillancourt
af5b494cdc
Init commit
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The burger - 'e bounce
2025-02-28 14:49:19 -05:00