Sage Vaillancourt
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9f71874272
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Replace collectableDrop and afterDelayAdd systems with collision-chaining.
Waits for one entity to collide to enable collision on the next entity in the chain.
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2025-03-08 12:54:25 -05:00 |
Sage Vaillancourt
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60461aa14f
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Some renames to be a little less generic
I.e. `entity` is unclear, and hard to search for.
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2025-03-07 13:20:38 -05:00 |
Sage Vaillancourt
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67c2b81fc3
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Mostly correct menuing
Add tinyLogSystemChanges
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2025-03-06 23:04:05 -05:00 |
Sage Vaillancourt
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3149dd0131
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Toy with a generated filter-types.lua
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2025-03-06 22:50:04 -05:00 |
Sage Vaillancourt
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a278e30c74
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Some slightly noisier tiny debugging.
Fully optional and/or only on rarely-called functions
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2025-03-06 20:30:03 -05:00 |
Sage Vaillancourt
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590121f7a6
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Get most of the way toward basic new-round behavior
Committing while in a mostly-working state so I can get some refactoring done.
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2025-03-06 19:15:31 -05:00 |
Sage Vaillancourt
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94b391801d
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Drop available upgrades after ingredient stack.
***Temporarily*** use timers to defer ingredient spawn
This should be more component-y for sure.
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2025-03-05 18:11:58 -05:00 |
Sage Vaillancourt
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f570a4a966
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Replace tiny-ecs with the version I've been using + my own tweaks
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2025-03-05 00:23:19 -05:00 |
Sage Vaillancourt
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f2ff35daec
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Add tiny and tiny-types
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2025-03-05 00:21:25 -05:00 |