draw.lua and main.lua linting

This commit is contained in:
Sage Vaillancourt 2025-03-08 12:56:30 -05:00
parent 9f71874272
commit 03e5ce69cf
2 changed files with 6 additions and 10 deletions

View File

@ -71,7 +71,7 @@ world:addEntity(floor)
local scenarios = { local scenarios = {
default = function() default = function()
world:addEntity(Cart.new()) world:addEntity(Cart.new())
end , end,
manyCollectables = function() manyCollectables = function()
local cart = Cart.new() local cart = Cart.new()
cart.velocity.x = 0 cart.velocity.x = 0

View File

@ -8,16 +8,12 @@ drawRectanglesSystem = filteredSystem(
end end
) )
drawSpriteSystem = filteredSystem( drawSpriteSystem = filteredSystem("drawSprites", { position = T.XyPair, drawAsSprite = T.pd_image }, function(e)
"drawSprites", if e.position.y < Camera.pan.y - 240 or e.position.y > Camera.pan.y + 480 then
{ position = T.XyPair, drawAsSprite = T.pd_image }, return
function(e)
if e.position.y < Camera.pan.y - 240 or e.position.y > Camera.pan.y + 480 then
return
end
e.drawAsSprite:draw(e.position.x, e.position.y)
end end
) e.drawAsSprite:draw(e.position.x, e.position.y)
end)
local xMargin = 4 local xMargin = 4