bvg/main.lua

86 lines
1.7 KiB
Lua

require("tiny-debug")
require("utils")
require("generated/filter-types")
require("generated/assets")
require("generated/all-systems")
UiZIndex = math.huge
local smallFont = EtBt7001Z0xa(12)
local scenarios = require("scenarios")
local world = require("world")
local currentScenario = scenarios.default
local freeze = false
local delta
local playerBus
function love.load()
playerBus = currentScenario(world)
love.graphics.setBackgroundColor(0, 0, 0)
love.graphics.setFont(EtBt7001Z0xa(32))
end
local nth = 1
world:addEntity({
triggerDiceRoll = "",
})
function love.update(dt)
delta = dt
if love.keyboard.isDown("r") then
world:clearEntities()
playerBus = currentScenario(world)
freeze = false
end
if love.keyboard.isDown("f") then
freeze = not freeze
end
if freeze then
return
end
-- if nth == 3 then
-- world:addEntity({
-- scoringTrigger = {
-- mask = 1,
-- target = playerBus,
-- },
-- })
-- nth = 1
-- else
-- nth = nth + 1
-- end
world:update(delta, function(_, system)
if system.deferToEnd then
return false
end
return not system.isDrawSystem
end)
end
function love.draw()
love.graphics.setColor(1, 1, 1)
love.graphics.setFont(smallFont)
love.graphics.print("FPS: "..tostring(love.timer.getFPS( )), 10, 10)
world:update(delta, function(_, system)
if system.deferToEnd then
return false
end
return system.isDrawSystem
end)
world:update(delta, function(_, system)
return system.deferToEnd
end)
end