require("tiny-debug") require("utils") require("generated/filter-types") require("generated/assets") require("generated/all-systems") UiZIndex = math.huge local smallFont = EtBt7001Z0xa(12) local scenarios = require("scenarios") local world = require("world") local currentScenario = scenarios.default local freeze = false local delta local playerBus function love.load() playerBus = currentScenario(world) love.graphics.setBackgroundColor(0, 0, 0) love.graphics.setFont(EtBt7001Z0xa(32)) end local nth = 1 world:addEntity({ triggerDiceRoll = "", }) function love.update(dt) delta = dt if love.keyboard.isDown("r") then world:clearEntities() playerBus = currentScenario(world) freeze = false end if love.keyboard.isDown("f") then freeze = not freeze end if freeze then return end -- if nth == 3 then -- world:addEntity({ -- scoringTrigger = { -- mask = 1, -- target = playerBus, -- }, -- }) -- nth = 1 -- else -- nth = nth + 1 -- end world:update(delta, function(_, system) if system.deferToEnd then return false end return not system.isDrawSystem end) end function love.draw() love.graphics.setColor(1, 1, 1) love.graphics.setFont(smallFont) love.graphics.print("FPS: "..tostring(love.timer.getFPS( )), 10, 10) world:update(delta, function(_, system) if system.deferToEnd then return false end return system.isDrawSystem end) world:update(delta, function(_, system) return system.deferToEnd end) end