import React from 'react'; import ReactDOM from 'react-dom'; import './index.css'; const Pieces = { WhitePawn: 0, WhiteRook: 1, WhiteKnight: 2, WhiteBishop: 3, WhiteQueen: 4, WhiteKing: 5, BlackPawn: 6, BlackRook: 7, BlackKnight: 8, BlackBishop: 9, BlackQueen: 10, BlackKing: 11 }; const Images = [ './white_pawn.svg', './white_rook.svg', './white_knight.svg', './white_bishop.svg', './white_queen.svg', './white_king.svg', './black_pawn.svg', './black_rook.svg', './black_knight.svg', './black_bishop.svg', './black_queen.svg', './black_king.svg', ]; function isBlack(piece) { return piece >= Pieces.BlackPawn; } function isWhite(piece) { return !isBlack(piece); } function isPawn(piece) { return piece === Pieces.WhitePawn || piece === Pieces.BlackPawn; } function isRook(piece) { return piece === Pieces.WhiteRook || piece === Pieces.BlackRook; } function isBishop(piece) { return piece === Pieces.WhiteBishop || piece === Pieces.BlackBishop; } function isQueen(piece) { return piece === Pieces.WhiteQueen || piece === Pieces.BlackQueen; } function isKnight(piece) { return piece === Pieces.WhiteKnight || piece === Pieces.BlackKnight; } function isKing(piece) { return piece === Pieces.WhiteKing || piece === Pieces.BlackKing; } function Square(props) { let bg = { backgroundImage: `url(${Images[props.value]})`, backgroundSize: `100%`, backgroundColor: props.bg, }; return ( ); } class Board extends React.Component { constructor(props) { super(props); this.state = { squares: this.reset(), blackIsNext: true, hand: { heldPiece: null, }, }; this.reset(); } setHand(hand) { this.setState({ squares: this.state.squares, blackIsNext: this.state.blackIsNext, hand: hand, }); } reset() { let whiteRow = [ Pieces.WhiteRook, Pieces.WhiteKnight, Pieces.WhiteBishop, Pieces.WhiteQueen, Pieces.WhiteKing, Pieces.WhiteBishop, Pieces.WhiteKnight, Pieces.WhiteRook ]; let blackRow = [ Pieces.BlackRook, Pieces.BlackKnight, Pieces.BlackBishop, Pieces.BlackQueen, Pieces.BlackKing, Pieces.BlackBishop, Pieces.BlackKnight, Pieces.BlackRook ]; let squares = whiteRow.slice(); squares = squares.concat(Array(8).fill(Pieces.WhitePawn)); squares = squares.concat(Array(32).fill(null)); squares = squares.concat(Array(8).fill(Pieces.BlackPawn)); squares = squares.concat(blackRow.slice()); return squares; } getXandY(i) { let x = i % 8; let y = Math.floor(i / 8); return [x, y]; } squareAt(x, y) { let i = x + (y * 8); if (i < 64 && x < 8 && y < 8) { return this.state.squares[x + (y * 8)]; } else { return null; } } whiteAt(x, y) { let square = this.squareAt(x, y); if (square == null) { return false; } return square < Pieces.BlackPawn; } blackAt(x, y) { let square = this.squareAt(x, y); if (square == null) { return false; } return square >= Pieces.BlackPawn; } isEnemyOf(piece, x, y) { let pieceIsBlack = isBlack(piece); return pieceIsBlack ? this.whiteAt(x, y) : this.blackAt(x, y); } getValidMovesAt(piece, x, y) { var i; var moves = []; let tryAddMove = (x, y) => { if (this.squareAt(x, y) == null) { moves.push([x, y]); // Keep searching return 0; } else if (this.isEnemyOf(piece, x, y)) { moves.push([x, y]); } // Stop searching return 1; }; if (isPawn(piece)) { let pieceIsBlack = isBlack(piece); let shift = pieceIsBlack ? -1 : 1; let startLine = pieceIsBlack ? 6 : 1; if (y === startLine) { return [ [x, y + shift], [x, y + (shift * 2)], ]; } else { return [ [x, y + shift], ]; } } else if (isRook(piece)) { // Down for (i = y + 1; i < 8; i++) { if (tryAddMove(x, i) !== 0) { break; } } // Up for (i = y - 1; i >= 0; i--) { if (tryAddMove(x, i) !== 0) { break; } } // Right for (i = x + 1; i < 8; i++) { if (tryAddMove(i, y) !== 0) { break; } } // Left for (i = x - 1; i >= 0; i--) { if (tryAddMove(i, y) !== 0) { break; } } } else if (isBishop(piece)) { console.log("Bishop"); // Down-Right for (i = 1; i < 8; i++) { if (tryAddMove(x + i, y + i) !== 0) { break; } } // Up-Right for (i = 1; i < 8; i++) { if (tryAddMove(x + i, y - i) !== 0) { break; } } // Down-Left for (i = 1; i < 8; i++) { if (tryAddMove(x - i, y + i) !== 0) { break; } } // Up-Left for (i = 1; i < 8; i++) { if (tryAddMove(x - i, y - i) !== 0) { break; } } } else if (isQueen(piece)) { let [rook, bishop] = isBlack(piece) ? [Pieces.BlackRook, Pieces.BlackBishop] : [Pieces.WhiteRook, Pieces.WhiteBishop]; moves = moves.concat(this.getValidMovesAt(rook, x, y)); moves = moves.concat(this.getValidMovesAt(bishop, x, y)); console.log(moves); } else if (isKnight(piece)) { tryAddMove(x + 2, y + 1); tryAddMove(x + 2, y - 1); tryAddMove(x - 2, y + 1); tryAddMove(x - 2, y - 1); tryAddMove(x + 1, y + 2); tryAddMove(x + 1, y - 2); tryAddMove(x - 1, y + 2); tryAddMove(x - 1, y - 2); } else if (isKing(piece)) { tryAddMove(x + 1, y + 1); tryAddMove(x + 1, y - 1); tryAddMove(x - 1, y + 1); tryAddMove(x - 1, y - 1); tryAddMove(x, y + 1); tryAddMove(x, y - 1); tryAddMove(x + 1, y); tryAddMove(x - 1, y); } return moves; } getValidMoves(source) { let [x, y] = this.getXandY(source); console.log([x, y]); let piece = this.state.squares[source]; return this.getValidMovesAt(piece, x, y); } isValidMove(source, dest) { let [destX, destY] = this.getXandY(dest); let validMoves = this.getValidMoves(source); if (validMoves == null) { console.log("Null moves"); return false; } for (var move of this.getValidMoves(source)) { let [x, y] = move; if (destX === x && destY === y) { return true; } } return false; } isHoldingPiece() { return this.heldPiece() != null; } heldPiece() { return this.state.hand.heldPiece; } handleClick(i) { const squares = this.state.squares.slice(); if (this.isHoldingPiece()) { if (this.isValidMove(this.heldPiece(), i)) { squares[i] = squares[this.heldPiece()]; squares[this.heldPiece()] = null; this.setHand({ heldPiece: null, }); this.setState({ squares: squares, blackIsNext: !this.state.blackIsNext, }); } else { this.setHand({ heldPiece: null, }); } } else if (squares[i] != null) { let isSquareBlack = isBlack(squares[i]); if(isSquareBlack === this.state.blackIsNext) { console.log(this.getValidMoves(i)); this.setHand({ heldPiece: i, }); } } } renderSquare(i) { let plainBg = (i + (Math.floor(i / 8))) % 2 === 0 ? "white" : "#666"; let bgColor = this.heldPiece() === i ? "#5D98E6" : plainBg; return ( this.handleClick(i)} bg={bgColor} /> ); } row(row) { let i = row * 8; return (
{this.renderSquare(i)} {this.renderSquare(i + 1)} {this.renderSquare(i + 2)} {this.renderSquare(i + 3)} {this.renderSquare(i + 4)} {this.renderSquare(i + 5)} {this.renderSquare(i + 6)} {this.renderSquare(i + 7)}
); } render() { const winner = calculateWinner(this.state.squares); let status = winner ? 'Winner: ' + winner : (this.state.blackIsNext ? 'Black' : 'White') + "'s Turn"; var texttext =

{status}

{this.row(0)} {this.row(1)} {this.row(2)} {this.row(3)} {this.row(4)} {this.row(5)} {this.row(6)} {this.row(7)}
; return ( texttext ); } } class Game extends React.Component { render() { return (
{/* status */}
    {/* TODO */}
); } } // ======================================== ReactDOM.render( , document.getElementById('root') ); function calculateWinner(squares) { const lines = [ [0, 1, 2], [3, 4, 5], [6, 7, 8], [0, 3, 6], [1, 4, 7], [2, 5, 8], [0, 4, 8], [2, 4, 6], ]; for (let i = 0; i < lines.length; i++) { const [a, b, c] = lines[i]; if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) { return squares[a]; } } return null; }