Some clean-up and correctness
This commit is contained in:
parent
94db8dfb8c
commit
44c493c035
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@ -59,15 +59,8 @@ ol, ul {
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background: #ddd;
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}
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.game {
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}
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.game-board {
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display: flex;
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justify-content: center;
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align-items: center;
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}
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.game-info {
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margin-left: 20px;
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}
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218
src/index.js
218
src/index.js
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@ -126,7 +126,7 @@ class Board extends React.Component {
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}
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clone() {
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var board = new Board();
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let board = new Board();
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board.state.squares = this.state.squares.slice();
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board.state.blackIsNext = this.state.blackIsNext;
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board.state.hand = {
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@ -136,43 +136,30 @@ class Board extends React.Component {
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}
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reset() {
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let whiteRow = [
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new Piece(WHITE, ROOK),
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new Piece(WHITE, KNIGHT),
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new Piece(WHITE, BISHOP),
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new Piece(WHITE, QUEEN),
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new Piece(WHITE, KING),
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new Piece(WHITE, BISHOP),
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new Piece(WHITE, KNIGHT),
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new Piece(WHITE, ROOK),
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];
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let blackRow = [
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new Piece(BLACK, ROOK),
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new Piece(BLACK, KNIGHT),
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new Piece(BLACK, BISHOP),
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new Piece(BLACK, QUEEN),
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new Piece(BLACK, KING),
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new Piece(BLACK, BISHOP),
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new Piece(BLACK, KNIGHT),
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new Piece(BLACK, ROOK)
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];
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let squares = [];
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const mainRow = [ROOK, KNIGHT, BISHOP, QUEEN, KING, BISHOP, KNIGHT, ROOK];
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function add(num, color, type) {
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for(var i = 0; i < num; i++) {
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squares.push(new Piece(color, type));
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for(let i = 0; i < num; i++) {
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if(color != null && type != null) {
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squares.push(new Piece(color, type));
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} else {
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squares.push(null);
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}
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}
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}
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let squares = whiteRow;
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mainRow.forEach(type => add(1, WHITE, type));
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add(8, WHITE, PAWN);
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squares = squares.concat(Array(32).fill(null));
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add(32, null, null);
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add(8, BLACK, PAWN);
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squares = squares.concat(blackRow);
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mainRow.forEach(type => add(1, BLACK, type));
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return squares;
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}
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getXandY(i) {
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let x = i % 8;
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let y = Math.floor(i / 8);
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const x = i % 8;
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const y = Math.floor(i / 8);
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return [x, y];
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}
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@ -184,9 +171,16 @@ class Board extends React.Component {
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return x < 8 && x >=0 && y < 8 && y >= 0;
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}
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squareCount() {
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return this.state.squares.length;
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}
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squareAt(i) {
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return i >= 0 && i < 64 ? this.state.squares[i] : null;
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}
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pieceAt(x, y) {
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let i = this.getIndex(x, y);
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if (i < 64 && this.isValidXY(x, y)) {
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if (this.isValidXY(x, y)) {
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return this.state.squares[this.getIndex(x, y)];
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} else {
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return null;
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@ -194,7 +188,7 @@ class Board extends React.Component {
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}
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whiteAt(x, y) {
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let square = this.pieceAt(x, y);
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const square = this.pieceAt(x, y);
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if (square == null) {
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return false;
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}
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@ -202,7 +196,7 @@ class Board extends React.Component {
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}
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blackAt(x, y) {
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let square = this.pieceAt(x, y);
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const square = this.pieceAt(x, y);
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if (square == null) {
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return false;
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}
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@ -210,26 +204,31 @@ class Board extends React.Component {
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}
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isEnemyOf(piece, x, y) {
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let pieceIsBlack = isBlack(piece);
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return pieceIsBlack ? this.whiteAt(x, y) : this.blackAt(x, y);
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return isBlack(piece) ? this.whiteAt(x, y) : this.blackAt(x, y);
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}
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getValidMovesAt(piece, x, y) {
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var i;
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var moves = [];
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let tryAddMove = (x, y) => {
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let moves = [];
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const tryAddMove = (x, y) => {
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if (this.isValidXY(x, y)) {
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if(this.pieceAt(x, y) == null) {
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moves.push({x: x, y: y});
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moves.push({x, y});
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// Keep searching
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return 0;
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} else if (this.isEnemyOf(piece, x, y)) {
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moves.push({x: x, y: y});
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moves.push({x, y});
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}
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// Stop searching
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return 1;
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}
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};
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function addBunch(xFunc, yFunc, isUp) {
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for (let i = 1; i < 8; i++) {
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if(tryAddMove(xFunc(i), yFunc(i)) !== 0) {
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break;
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}
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}
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}
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if (isPawn(piece)) {
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let pieceIsBlack = isBlack(piece);
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@ -240,78 +239,37 @@ class Board extends React.Component {
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let left = this.pieceAt(x - 1, y);
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let right = this.pieceAt(x + 1, y);
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if (left != null && left.passantable && left.color !== piece.color) {
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moves.push({x: x - 1, y: y + shift, passant: {x: x - 1, y: y}})
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moves.push({x: x - 1, y: y + shift, passant: {x: x - 1, y}})
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}
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if (right != null && right.passantable && right.color !== piece.color) {
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moves.push({x: x + 1, y: y + shift, passant: {x: x + 1, y: y}})
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moves.push({x: x + 1, y: y + shift, passant: {x: x + 1, y}})
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}
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// Pawn moving two spaces becomes en-passantable
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if (this.pieceAt(x, y + shift) == null) {
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moves.push({x: x, y: y + shift});
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moves.push({x, y: y + shift});
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// Pawn moving two spaces becomes en-passantable
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if (y === startLine && this.pieceAt(x, y + (shift * 2)) == null) {
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moves.push({x: x, y: y + (shift * 2), passantable: true});
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moves.push({x, y: y + (shift * 2), passantable: true});
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}
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}
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[x + 1, x - 1].forEach(x => {
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if (this.isValidXY(x, y + shift) && this.isEnemyOf(piece, x, y + shift)) {
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moves.push({x: x, y: y + shift});
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moves.push({x, y: y + shift});
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}
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});
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} else if (isRook(piece)) {
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// Down
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for (i = y + 1; i < 8; i++) {
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if (tryAddMove(x, i) !== 0) {
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break;
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}
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}
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// Up
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for (i = y - 1; i >= 0; i--) {
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if (tryAddMove(x, i) !== 0) {
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break;
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}
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}
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// Right
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for (i = x + 1; i < 8; i++) {
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if (tryAddMove(i, y) !== 0) {
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break;
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}
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}
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// Left
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for (i = x - 1; i >= 0; i--) {
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if (tryAddMove(i, y) !== 0) {
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break;
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}
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}
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addBunch(n => {return x;}, n => {return y + n;});
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addBunch(n => {return x;}, n => {return y - n;});
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addBunch(n => {return x + n;}, n => {return y;});
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addBunch(n => {return x - n;}, n => {return y;});
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} else if (isBishop(piece)) {
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// Down-Right
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for (i = 1; i < 8; i++) {
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if (tryAddMove(x + i, y + i) !== 0) {
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break;
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}
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}
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// Up-Right
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for (i = 1; i < 8; i++) {
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if (tryAddMove(x + i, y - i) !== 0) {
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break;
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}
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}
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// Down-Left
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for (i = 1; i < 8; i++) {
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if (tryAddMove(x - i, y + i) !== 0) {
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break;
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}
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}
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// Up-Left
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for (i = 1; i < 8; i++) {
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if (tryAddMove(x - i, y - i) !== 0) {
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break;
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}
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}
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addBunch(n => {return x + n;}, n => {return y + n;});
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addBunch(n => {return x - n;}, n => {return y + n;});
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addBunch(n => {return x + n;}, n => {return y - n;});
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addBunch(n => {return x - n;}, n => {return y - n;});
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} else if (isQueen(piece)) {
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let [rook, bishop] = isBlack(piece) ?
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[new Piece(BLACK, ROOK), new Piece(BLACK, BISHOP)] :
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[new Piece(WHITE, ROOK), new Piece(WHITE, BISHOP)];
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let [rook, bishop] =
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[new Piece(piece.color, ROOK), new Piece(piece.color, BISHOP)];
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moves = moves.concat(this.getValidMovesAt(rook, x, y));
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moves = moves.concat(this.getValidMovesAt(bishop, x, y));
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} else if (isKnight(piece)) {
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@ -330,7 +288,7 @@ class Board extends React.Component {
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}
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findIndex(piece) {
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for(var i = 0; i < this.squareCount(); i++) {
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for(let i = 0; i < this.squareCount(); i++) {
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let check = this.state.squares[i];
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if(check && check.type === piece.type && check.color === piece.color) {
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return i;
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@ -343,24 +301,23 @@ class Board extends React.Component {
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let [pos1X, pos1Y] = this.getXandY(i1);
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let [pos2X, pos2Y] = this.getXandY(i2);
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var a = pos1X - pos2X;
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let a = pos1X - pos2X;
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a = a * a;
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var b = pos1Y - pos2Y;
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let b = pos1Y - pos2Y;
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b = b * b;
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return Math.sqrt(a + b);
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}
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inCheck(piece) {
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var i;
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var kingPos = this.getXandY(this.findIndex(piece));
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let kingPos = this.getXandY(this.findIndex(piece));
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for(i = 0; i < this.squareCount(); i++) {
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for(let i = 0; i < this.squareCount(); i++) {
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let [x, y] = this.getXandY(i);
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if(this.isEnemyOf(piece, x, y)) {
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let moves = this.getValidMoves(i);
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for(var j = 0; j < moves.length; j++) {
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for(let j = 0; j < moves.length; j++) {
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if(moves[j].x === kingPos[0] && moves[j].y === kingPos[1]) {
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return piece;
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}
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@ -376,27 +333,19 @@ class Board extends React.Component {
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return blackKing ? blackKing : this.inCheck(new Piece(WHITE, KING));
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}
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squareCount() {
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return this.state.squares.length;
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}
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squareAt(i) {
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return i >= 0 && i < 64 ? this.state.squares[i] : null;
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}
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checkmate() {
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let checkedKing = this.whoInCheck();
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if (checkedKing != null) {
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// For each square
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for(var i = 0; i < this.squareCount(); i++) {
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for(let i = 0; i < this.squareCount(); i++) {
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let piece = this.squareAt(i);
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// If that piece is on the checked team
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if (piece != null && isBlack(piece) === isBlack(checkedKing)) {
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// For each move of the above piece
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let moves = this.getValidMoves(i)
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for(var move of moves) {
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for(let move of moves) {
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// Copy the board
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var board = this.clone();
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let board = this.clone();
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board.state.squares[board.getIndex(move.x, move.y)] = board.state.squares[i];
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board.state.squares[i] = null;
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let check = board.inCheck(checkedKing);
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@ -422,7 +371,7 @@ class Board extends React.Component {
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isValidMove(source, dest) {
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let [destX, destY] = this.getXandY(dest);
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for (var move of this.getValidMoves(source)) {
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for (let move of this.getValidMoves(source)) {
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if (destX === move.x && destY === move.y) {
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return move;
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}
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@ -480,7 +429,7 @@ class Board extends React.Component {
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}
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if (this.isHoldingPiece()) {
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// Copy the board
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var board = this.clone();
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let board = this.clone();
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board.state.squares[i] = board.state.squares[board.heldPiece()];
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board.state.squares[this.heldPiece()] = null;
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@ -511,6 +460,7 @@ class Board extends React.Component {
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"#5D98E6" : plainBg;
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return (
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<Square
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key={"square-" + i}
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piece={this.state.squares[i]}
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onClick={() => this.handleClick(i)}
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bgColor={bgColor}
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@ -518,42 +468,30 @@ class Board extends React.Component {
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);
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}
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row(row) {
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let i = row * 8;
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row(r) {
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const i = r * 8;
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return (
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<div className="board-row">
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{this.renderSquare(i)}
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{this.renderSquare(i + 1)}
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{this.renderSquare(i + 2)}
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{this.renderSquare(i + 3)}
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{this.renderSquare(i + 4)}
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{this.renderSquare(i + 5)}
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{this.renderSquare(i + 6)}
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{this.renderSquare(i + 7)}
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</div>
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<div className="board-row" key={"row=" + r}> {
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[0, 1, 2, 3, 4, 5, 6, 7]
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.map(n => this.renderSquare(n + i))
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} </div>
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);
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}
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render() {
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let checkMsg = this.whoInCheck() ? "Check! " : "";
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let isCheckmate = this.checkmate();
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var namedPlayer = isCheckmate ?
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let namedPlayer = isCheckmate ?
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!this.state.blackIsNext : this.state.blackIsNext
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let color = namedPlayer ? 'Black' : 'White';
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const status = isCheckmate ? "Checkmate! " + color + " Wins!" :
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checkMsg + color + "'s Turn";
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var texttext =
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let texttext =
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<div style={{textAlign: `center`,}}>
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<div className="status"><h1>{status}</h1></div>
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{this.row(0)}
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{this.row(1)}
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{this.row(2)}
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{this.row(3)}
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{this.row(4)}
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{this.row(5)}
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{this.row(6)}
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{this.row(7)}
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{[0, 1, 2, 3, 4, 5, 6, 7]
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.map(n => this.row(n))}
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</div>
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;
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@ -567,10 +505,6 @@ class Game extends React.Component {
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render() {
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return (
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<div className="game">
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<div className="game-info">
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<div>{/* status */}</div>
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<ol>{/* TODO */}</ol>
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</div>
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<div className="game-board">
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<Board />
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</div>
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