Much, much, prettier.

Show lobby name.
Case-insensitive lobby names.
This commit is contained in:
Sage Vaillancourt 2022-10-12 22:01:09 -04:00
parent 83e1e9c19c
commit 259174358b
7 changed files with 17801 additions and 22650 deletions

40343
package-lock.json generated

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@ -9,7 +9,7 @@
"express": "^4.17.1", "express": "^4.17.1",
"react": "^17.0.1", "react": "^17.0.1",
"react-dom": "^17.0.1", "react-dom": "^17.0.1",
"react-scripts": "4.0.1", "react-scripts": "5.0.1",
"socket.io": "^3.0.5", "socket.io": "^3.0.5",
"socket.io-client": "^3.0.5", "socket.io-client": "^3.0.5",
"web-vitals": "^0.2.4" "web-vitals": "^0.2.4"

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@ -1,76 +1,22 @@
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@ -36,7 +36,8 @@ io.on("connection", (socket) => {
clearInterval(interval); clearInterval(interval);
}); });
socket.on("find", (key) => { socket.on("find", key => {
key = key?.toLowerCase()
console.log(`Finding game '${key}'`); console.log(`Finding game '${key}'`);
let game = games.get(key); let game = games.get(key);
if(game) { if(game) {

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@ -59,17 +59,17 @@ function imageFromPiece(piece) {
return null; return null;
} }
function Square(props) { const Square = ({ bgColor, onClick, piece, className = "" }) => {
return ( return (
<button <button
className="square" className={"square " + className}
onClick={props.onClick} onClick={onClick}
style={{ style={{
backgroundImage: `url(${imageFromPiece(props.piece)})`, backgroundImage: `url(${imageFromPiece(piece)})`,
backgroundSize: `100%`, backgroundSize: `100%`,
backgroundColor: props.bgColor, backgroundColor: bgColor,
}} }}
title={props.piece == null ? "" : props.piece.getInfoText()} title={piece == null ? "" : piece.getInfoText()}
> >
</button> </button>
); );
@ -145,6 +145,7 @@ class Board extends React.Component {
super(props); super(props);
if (props) { if (props) {
this.onMove = props.onMove; this.onMove = props.onMove;
this.lobbyName = props.lobbyName
} }
this.state = (props && props.text) ? this.state = (props && props.text) ?
this.stateFromText(props.text) : this.originalState(); this.stateFromText(props.text) : this.originalState();
@ -172,6 +173,8 @@ class Board extends React.Component {
text = text.replace(/[\n]+/g, ''); text = text.replace(/[\n]+/g, '');
const squares = text.substring(1); const squares = text.substring(1);
return { return {
settings: {},
...this.state,
hand: { hand: {
heldPiece: null, heldPiece: null,
}, },
@ -236,7 +239,7 @@ class Board extends React.Component {
default: default:
return '_'; return '_';
} }
}).join('');; }).join('');
} }
doReset() { doReset() {
@ -595,14 +598,14 @@ class Board extends React.Component {
} }
renderSquare(i) { renderSquare(i) {
const plainBg = (i + (Math.floor(i / 8))) % 2 === 0 ? "white" : "#666"; const plainBg = (i + (Math.floor(i / 8))) % 2 === 0 ? "white" : "black";
const bgColor = this.heldPiece() === i ? "#5D98E6" : plainBg; const bgColor = this.heldPiece() === i ? "held" : plainBg;
return ( return (
<Square <Square
key={"square-" + i} key={"square-" + i}
className={bgColor}
piece={this.state.squares[i]} piece={this.state.squares[i]}
onClick={() => this.handleClick(i)} onClick={() => this.handleClick(i)}
bgColor={bgColor}
/> />
); );
} }
@ -728,7 +731,8 @@ class Board extends React.Component {
return ( return (
<div> <div>
<div className="status"> <div className="status">
<h1 style={{display: "inline-block", margin: "0"}}>{status}</h1> <h2 style={{display: "inline-block", margin: "0"}}>{status}</h2>
<h1 style={{display: "inline-block", margin: "0"}}>{this.lobbyName}</h1>
<img <img
className="icon" className="icon"
alt="Settings icon: a gear" alt="Settings icon: a gear"

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@ -1,7 +1,13 @@
body { body {
font: 14px "Century Gothic", Futura, sans-serif; font: 14px "Century Gothic", Futura, sans-serif;
margin: 20px; margin: 0;
background: #eee; padding: 0;
background: radial-gradient(ellipse at top left, #e66465, transparent),
radial-gradient(ellipse at bottom right, #0c3b9f, transparent);
height: 100vh;
display: flex;
flex-direction: column;
justify-content: center;
} }
ol, ul { ol, ul {
@ -15,8 +21,11 @@ ol, ul {
} }
.status { .status {
margin: 1em; margin: 0 1em 1em;
margin-top: 0; display: flex;
flex-direction: row;
justify-content: space-between;
align-items: center;
} }
@media (orientation:landscape) { @media (orientation:landscape) {
@ -47,7 +56,7 @@ ol, ul {
.square { .square {
background: #fff; background: #fff;
border: 1px solid #999; border: none;
float: left; float: left;
font-size: 24px; font-size: 24px;
font-weight: bold; font-weight: bold;
@ -57,15 +66,24 @@ ol, ul {
padding: 0; padding: 0;
text-align: center; text-align: center;
outline: none; outline: none;
transition: 50ms linear;
transition-property: background-color;
}
.white {
background: rgba(255, 255, 255, 0.2);
}
.black {
background: rgba(0, 0, 0, 0.2);
} }
.square:hover { .square:hover {
background: lightblue; background: rgba(150, 150, 255, 0.1);
transition: 50ms linear;
} }
.square:focus { .held {
outline: none; background: rgba(150, 150, 255, 0.4);
} }
.kbd-navigation .square:focus { .kbd-navigation .square:focus {
@ -93,3 +111,13 @@ ol, ul {
.icon:hover { .icon:hover {
opacity: 0.6; opacity: 0.6;
} }
.big-input {
font-size: 150%;
padding: 0.5em;
}
.big-input[type="submit"] {
padding-left: 1em;
padding-right: 1em;
}

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@ -29,12 +29,14 @@ class NameForm extends React.Component {
render() { render() {
return ( return (
<form onSubmit={this.handleSubmit}> <form onSubmit={this.handleSubmit} style={{ marginBottom: '15em', display: 'flex', flexDirection: 'column', alignItems: 'center' }}>
<label> <label htmlFor='lobby-name'>
Name: <h1 style={{ fontSize: '5rem' }}>Lobby Name:</h1>
<input type="text" value={this.state.value} onChange={this.handleChange} />
</label> </label>
<input type="submit" value="Submit" /> <div>
<input className='big-input' name='lobby-name' type="text" value={this.state.value} onChange={this.handleChange} />
<input className='big-input' style={{ marginLeft: '8px' }} type="submit" value="Submit" />
</div>
</form> </form>
); );
} }
@ -58,6 +60,7 @@ class Game extends React.Component {
board: ( board: (
<Board <Board
text={data} text={data}
lobbyName={this.state.gameKey}
onMove={(move) => { onMove={(move) => {
console.log("ON MOVE"); console.log("ON MOVE");
this.state.socket.emit("move", this.state.gameKey, move); this.state.socket.emit("move", this.state.gameKey, move);