2022-10-12 23:44:29 -04:00
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const { textFromBoard } = require('./src/logic')
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2022-10-12 23:12:43 -04:00
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const { Board } = require('./src/backend');
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2021-01-06 08:44:34 -05:00
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2022-10-12 23:12:43 -04:00
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const express = require('express');
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const http = require('http');
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const socketIo = require('socket.io');
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2021-01-06 08:44:34 -05:00
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const port = process.env.PORT || 4001;
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const app = express();
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const server = http.createServer(app);
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const io = socketIo(server, {
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cors: {
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cors: true,
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}
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});
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let interval;
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2021-01-06 12:05:57 -05:00
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let games = new Map();
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2021-01-06 08:44:34 -05:00
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io.on("connection", (socket) => {
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console.log("New client connected");
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if (interval) {
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clearInterval(interval);
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}
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//interval = setInterval(() => getApiAndEmit(socket), 5000);
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socket.on("disconnect", () => {
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console.log("Client disconnected");
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clearInterval(interval);
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});
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2022-10-12 22:01:09 -04:00
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socket.on("find", key => {
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key = key?.toLowerCase()
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2021-01-06 12:05:57 -05:00
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console.log(`Finding game '${key}'`);
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let game = games.get(key);
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if(game) {
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console.log(`Found game '${key}'`);
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game.sockets.push(socket);
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} else {
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game = {
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sockets: [socket],
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board: new Board(),
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moveDate: null,
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};
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console.log(`Created game '${key}'`);
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}
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games.set(key, game);
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getApiAndEmit(socket, game.board);
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});
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socket.on("move", (key, move) => {
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console.log(`Received move at '${key}'`);
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let game = games.get(key);
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2022-10-12 23:12:43 -04:00
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if(move && game.board.makeMove(move.from, move.to) === 0) {
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2021-01-06 12:05:57 -05:00
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games.set(key, game);
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2022-10-12 23:12:43 -04:00
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for (const s of game.sockets) {
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2021-01-06 12:05:57 -05:00
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getApiAndEmit(s, game.board);
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2021-01-06 08:44:34 -05:00
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}
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}
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});
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});
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2021-01-06 12:05:57 -05:00
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const getApiAndEmit = (socket, board) => {
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2022-10-12 23:44:29 -04:00
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const response = textFromBoard(board)
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2021-01-06 08:44:34 -05:00
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console.log(response);
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// Emitting a new message. Will be consumed by the client
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socket.emit("FromAPI", response);
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};
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server.listen(port, () => console.log(`Listening on port ${port}`));
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