cosmonaut
f69d132a5e
Storage refactor, snapshot system, experimental template system ( #3 )
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- Major storage refactor to improve performance and reduce garbage collection
- Snapshot system to facilitate rollback implementation
- Experimental template system to instantiate entities based on a template. Use at your own risk, this may change significantly or be removed!
Reviewed-on: https://gitea.moonside.games/MoonsideGames/MoonTools.ECS/pulls/3
2023-01-10 00:41:00 +00:00
cosmonaut
a9032603ec
add Filter.NthEntity
2022-08-17 15:29:38 -07:00
cosmonaut
453426a232
rename and add new relation lookup methods
2022-08-09 14:41:31 -07:00
cosmonaut
56948e4c31
World State Save and Load ( #2 )
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Reviewed-on: https://gitea.moonside.games/MoonsideGames/MoonTools.ECS/pulls/2
2022-05-03 04:51:11 +00:00
cosmonaut
5243259acb
relations can now contain data
2022-04-19 12:35:21 -07:00
cosmonaut
37d10db955
remove implicit usings
2022-04-07 22:52:03 -07:00
cosmonaut
d7e795309f
Entity Iteration Rework ( #1 )
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Filters are now the canonical way to look up Entities. The only exception is the new GetSingletonEntity.
2022-04-03 21:46:52 +00:00
cosmonaut
b4c862d568
allow randomized entity access on filters
2022-04-02 01:00:48 -07:00
cosmonaut
24455bcaed
Entity is now IEquatable
2022-03-31 14:51:43 -07:00
cosmonaut
428b375d88
DebugSystem API
2022-03-25 12:32:35 -07:00
cosmonaut
0ddc89ddea
add singleton getter
2022-03-21 16:21:42 -07:00
cosmonaut
227aae9a1a
register filter components with storage
2022-03-07 12:05:06 -08:00
cosmonaut
1d7db58d43
remove WorldBuilder
2022-03-07 11:46:17 -08:00
cosmonaut
57474f1c63
correctly update filters on entity destroy
2022-03-06 22:43:53 -08:00
cosmonaut
b2b32b0424
initial filter implementation
2022-03-05 22:12:27 -08:00
cosmonaut
0f4052728e
initial commit
2022-03-04 18:01:44 -08:00