Add a bit of a README
This commit is contained in:
parent
dcabca0c1a
commit
7915e3803c
|
@ -0,0 +1,20 @@
|
|||
# Hvacker
|
||||
|
||||
A Slack-based idle game inspired by (and/or ripping off) Cookie Clicker.
|
||||
|
||||
Endlessly self-referential and full of outdated or otherwise 100% unfunny in-jokes, the game has
|
||||
actually ended up pretty playable. Progression is classic diminishing-returns idler, and a few
|
||||
social elements keep things from getting stale too quickly.
|
||||
|
||||
It also features (among other things) a simple poll system for voting on thermostat controls (hence
|
||||
the name, HVACker) and was originally intended to control a thermostat directly, but the system on
|
||||
hand ended up lacking the appropriate API support.
|
||||
|
||||
## Design Philosophy
|
||||
|
||||
Unlike most game development frameworks, Slack has significant rate-limiting depending on the
|
||||
actions you want to take. Thus, it was decided that as few elements as possible should actually
|
||||
update in real time. Instead of processing game ticks as frequently as possible, they are handled
|
||||
only at request time. Essentially, using a very large delta value between ticks.
|
||||
|
||||
This also leaves the Hvacker server relatively lightweight, in an idle state at nearly all times.
|
Loading…
Reference in New Issue