Fronter/Player.tscn

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[gd_scene load_steps=8 format=2]
[ext_resource path="res://Player.gd" type="Script" id=1]
[ext_resource path="res://Laser.tscn" type="PackedScene" id=2]
[ext_resource path="res://art/player/laserer2.png" type="Texture" id=3]
[ext_resource path="res://art/player/Rocket1.png" type="Texture" id=4]
[ext_resource path="res://art/player/Rocket2.png" type="Texture" id=5]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 4 ), ExtResource( 5 ) ],
"loop": true,
"name": "default",
"speed": 15.0
} ]
[sub_resource type="CapsuleShape2D" id=2]
custom_solver_bias = 0.0
radius = 25.7545
height = 40.4125
[node name="Player" type="Area2D"]
input_pickable = true
gravity_point = true
gravity_vec = Vector2( 10, 10 )
gravity = 1000.0
linear_damp = 0.1
angular_damp = 1.0
collision_layer = 29
collision_mask = 29
audio_bus_override = false
audio_bus_name = "Master"
script = ExtResource( 1 )
_sections_unfolded = [ "Collision", "Z Index" ]
Laser = ExtResource( 2 )
[node name="Gunner2" type="Sprite" parent="." index="0"]
visible = false
position = Vector2( 0, 7 )
scale = Vector2( 0.2, 0.2 )
texture = ExtResource( 3 )
_sections_unfolded = [ "Transform" ]
[node name="AnimatedSprite" type="AnimatedSprite" parent="." index="1"]
position = Vector2( 1.01175, 7.07602 )
scale = Vector2( 0.2, 0.2 )
frames = SubResource( 1 )
animation = "default"
_sections_unfolded = [ "Transform" ]
[node name="CollisionShape2D" type="CollisionShape2D" parent="." index="2"]
position = Vector2( 5.85673, 1.31631 )
rotation = 1.5708
shape = SubResource( 2 )
_sections_unfolded = [ "Material", "Transform", "Visibility", "Z Index" ]
[node name="Timer" type="Timer" parent="." index="3"]
process_mode = 1
wait_time = 0.02
one_shot = false
autostart = true
[connection signal="timeout" from="Timer" to="." method="_on_Timer_timeout"]