49 lines
996 B
GDScript
49 lines
996 B
GDScript
extends Area2D
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signal hit
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export (int) var SPEED
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export (int) var DAMAGE
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var plasma = false
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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func _on_Visibility_screen_exited():
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queue_free()
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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$AnimatedSprite.play()
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connect("area_entered", self, "hit")
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pass
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func hit(who):
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if plasma == false:
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hide()
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queue_free()
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func _process(delta):
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var velocity = Vector2()
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velocity.x += 1
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velocity = velocity.normalized() * SPEED
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position += velocity * delta
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func _on_Laser_body_entered(body):
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emit_signal("hit")
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if plasma == false:
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$CollisionShape2D.disabled = true
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queue_free()
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else:
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var timer = null
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timer = Timer.new()
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timer.set_one_shot(true)
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timer.set_wait_time(0.1)
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timer.connect("timeout", self, "on_timeout_complete")
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add_child(timer)
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$CollisionShape2D.disabled = true
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func on_timeout_complete():
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$CollisionShape2D.disabled = false |