116 lines
3.1 KiB
GDScript
116 lines
3.1 KiB
GDScript
#
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# Copyright (C) 2018 Sage Vaillancourt, sagev9000@gmail.com
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#
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# This file is part of Fronter.
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#
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# Fronter is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Fronter is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Fronter. If not, see <http://www.gnu.org/licenses/>.
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#
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extends Area2D
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signal dead
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export (int) var SPEED
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export (PackedScene) var Laser
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var screensize
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var fire_speed = 15#0
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var health = 400
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var hit_timer = 1000
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var can_shoot = true
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var health_multi = 1
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var boss = false
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var independent = true
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func _on_Visibility_screen_exited():
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prints("bye-bye, bad bad")
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queue_free()
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func _ready():
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connect("area_entered", self, "hit")
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$Rotatable.rotation_degrees = -90
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func hit(who):
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health -= who.damage/health_multi
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$AnimatedSprite.frame = 1
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hit_timer = 0
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var velocity = Vector2()
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func _process(delta):
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if health <= 0:
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emit_signal("dead", 100)
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queue_free()
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if position.x < -100:
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emit_signal("dead", 0)
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queue_free()
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$Rotatable.rotation_degrees += delta*fire_speed
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if ($Rotatable.rotation_degrees > 45 && $Rotatable.rotation_degrees < 55 && can_shoot == true):
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can_shoot = false
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shoot()
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elif ($Rotatable.rotation_degrees > 135 && $Rotatable.rotation_degrees < 145 && can_shoot == true):
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can_shoot = false
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shoot()
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elif ($Rotatable.rotation_degrees > 225 && $Rotatable.rotation_degrees < 235 && can_shoot == true):
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can_shoot = false
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shoot()
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elif ($Rotatable.rotation_degrees > 315 && $Rotatable.rotation_degrees < 325 && can_shoot == true):
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can_shoot = false
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shoot()
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elif ( $Rotatable.rotation_degrees > 55 && $Rotatable.rotation_degrees < 60):
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can_shoot = true
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elif ( $Rotatable.rotation_degrees > 145 && $Rotatable.rotation_degrees < 150):
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can_shoot = true
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elif ( $Rotatable.rotation_degrees > 235 && $Rotatable.rotation_degrees < 240):
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can_shoot = true
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elif ( $Rotatable.rotation_degrees > 325 && $Rotatable.rotation_degrees < 330):
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can_shoot = true
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if $Rotatable.rotation_degrees > 360:
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$Rotatable.rotation_degrees = 0
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can_shoot = true
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if hit_timer < 0.15:
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hit_timer += delta
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if health < 100:
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fire_speed = 150
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elif hit_timer < 0.25:
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hit_timer += delta
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velocity.x -= 1
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else:
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velocity.x -= 1
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$AnimatedSprite.frame = 0
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if velocity.length() > 0:
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velocity = velocity.normalized() * SPEED
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var health_bar = Vector2(((health * 3.75) - 750), -1100)
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$Line2D.set_point_position( 1, health_bar )
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if independent == true:
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#print(independent)
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position += velocity * delta
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func shoot():
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var laser = Laser.instance()
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get_node("../").add_child(laser)
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laser.friendly_laser = false
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laser.rotation_degrees = 180
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laser.position.y = position.y - 5
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laser.position.x = position.x - 95 |