20 lines
406 B
GDScript
20 lines
406 B
GDScript
extends Node2D
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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func _ready():
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# Called every time the node is added to the scene.
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# Initialization here
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pass
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func _on_BackButton_pressed():
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queue_free()
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func _on_PatreonLink_pressed():
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OS.shell_open("https://www.patreon.com/fronter")
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func _on_LiberaLink_pressed():
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OS.shell_open("https://www.liberapay.com/fronter")
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