51 lines
1.1 KiB
GDScript
51 lines
1.1 KiB
GDScript
extends "res://Bad.gd"
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# class member variables go here, for example:
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# var a = 2
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# var b = "textvar"
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var rot_speed = 1
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func _ready():
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starting_health = 5000
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health = starting_health
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speed = 10
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position.x = 700
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position.y = 300
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var splitting = false
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func _process(delta):
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rotation += delta*rot_speed
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if rotation > 2*PI:
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rotation = 0
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if health < starting_health*0.88:
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$MainSprite.frame = 1
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if health < starting_health*0.76:
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$MainSprite.frame = 2
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if health < starting_health*0.64:
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$MainSprite.frame = 3
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if health < starting_health*0.52:
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$MainSprite.frame = 4
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if health < starting_health*0.40:
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$MainSprite.frame = 5
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if health < starting_health*0.28:
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$MainSprite.frame = 6
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if health < starting_health*0.16:
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$CollisionBox.disabled = true
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$TopHalf.visible = true
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$BotHalf.visible = true
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$MainSprite.visible = false
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if rotation_degrees > 45 && rotation_degrees < 70:
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splitting = true
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if splitting:
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rot_speed = 0
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$TopHalf.position.y -= delta*500
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$TopHalf.position.x -= delta*250
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$BotHalf.position.y += delta*500
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$BotHalf.position.x += delta*250
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$TopHalf.rotation += delta
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$BotHalf.rotation -= delta |