Fronter/Networking.gd

184 lines
5.6 KiB
GDScript

#
# Copyright (C) 2018 Sage Vaillancourt, sagev9000@gmail.com
#
# This file is part of Fronter.
#
# Fronter is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Fronter is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Fronter. If not, see <http://www.gnu.org/licenses/>.
#
extends Node
signal player_info
signal start_multiplayer_game
var my_ip
var peer
var player_info = {}
var incoming_name
var my_info = { name = "", color = "FFFFFF" }
var server_ip
var test_id
func _ready():
my_ip = IP.get_local_addresses()[1]
prints(my_ip)
get_tree().connect("network_peer_connected", self, "_player_connected")
get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
get_tree().connect("connected_to_server", self, "_connected_ok")
get_tree().connect("connection_failed", self, "_connected_fail")
get_tree().connect("server_disconnected", self, "_server_disconnected")
get_tree().paused = true
$ServerIP.text = str(my_ip)
#$UsernamePage/UsernameEntry.text = my_info.name
func _on_Server_pressed():
peer = NetworkedMultiplayerENet.new()
peer.create_server(6969, 8)
get_tree().set_network_peer(peer)
get_tree().set_meta("network_peer", peer)
prints(get_tree().is_network_server())
prints(get_tree().has_network_peer())
prints(my_info)
$ServerIP.visible = true
$ServerIP.text = str(my_ip)
$EnterIP.visible = false
$ServerEntry.visible = false
$ServerAcceptIcon.visible = false
$ConnectTo.visible = true
$StartServer.visible = false
$Server.visible = false
player_info[get_tree().get_network_unique_id()] = my_info
$StartGame.visible = true
func _on_Client_pressed():
server_ip = $ServerEntry.text
peer = NetworkedMultiplayerENet.new()
peer.create_client(server_ip, 6969)
get_tree().set_network_peer(peer)
get_tree().set_meta("network_peer", peer)
prints(get_tree().is_network_server())
prints(get_tree().has_network_peer())
func _player_connected(id):
prints("AYYYYYYYYY ", id)
test_id = id
func _player_disconnected(id):
prints("OH NO ", id)
player_info.erase(id) # Erase player from info
func _connected_ok():
# Only called on clients, not server. Send my ID and info to all the other peers
rpc("register_player", get_tree().get_network_unique_id(), my_info)
$ServerAcceptIcon.visible = false
$EnterIP.visible = false
$ConnectTo.visible = false
$StartServer.visible = false
$Server.visible = false
$ServerEntry.visible = false
func _server_disconnected():
pass # Server kicked us, show error and abort
func _connected_fail():
pass # Could not even connect to server, abort
remote func register_player(id, info):
player_info[id] = info
if get_tree().is_network_server():
# Send my info to new player
#rpc_id(id, "register_player", 1, my_info)
# Send the info of existing players
for peer_id in player_info:
rpc_id(id, "register_player", peer_id, player_info[peer_id])
emit_signal("player_info", id, player_info)
$Lobby/RichTextLabel.bbcode_text = ""
#$Players.text = str(player_info)
for p in player_info:
$Lobby/RichTextLabel.append_bbcode(str("[color=#", player_info[p].color, "]", player_info[p].name, "[/color]\n"))
# Call function to update lobby UI here ^^^^^
func setName(newname):
$UsernamePage/UsernameEntry.text = newname
#remote func change_color(id, color):
# player_info[id].color = color
# if get_tree().is_network_server():
# rpc("change_color", id, color)
# emit_signal("player_info", id, player_info)
func _on_Name_pressed():
my_info = { name = $LineEdit.text }
func _on_LineEdit_text_entered(new_text):
usernameEntered()
func _on_Server_Entry_text_entered(new_text):
#server_ip = new_text
_on_Client_pressed()
func _on_BackToMain_pressed():
$Server.visible = false
$Client.visible = false
$Name.visible = false
$UsernamePage/UsernameEntry.visible = false
$ServerEntry.visible = false
$UsernameLabel.visible = false
$BackToMain.visible = false
$ColorRect.visible = false
$UsernamePage/UsernameAccept.visible = false
$UsernamePage/UsernameAcceptIcon.visible = false
$BackIcon.visible = false
$UsernamePage/EnterUsername.visible = false
$StartServer.visible = false
$ServerAcceptIcon.visible = false
$EnterIP.visible = false
$ConnectTo.visible = false
$UsernameLabel.visible = false
$Lobby/RichTextLabel.visible = false
func _on_UsernameEntry_text_changed(new_text):
my_info = {name = new_text, color = my_info.color}
func _on_UsernameAccept_pressed():
usernameEntered()
func usernameEntered():
my_info = {name = $UsernamePage/UsernameEntry.text, color = my_info.color}
$UsernameLabel.text = str("Your netname is \"", $UsernamePage/UsernameEntry.text, "\"")
if $UsernamePage/UsernameEntry.text > "":
$UsernamePage/UsernameEntry.visible = false
$UsernamePage/UsernameAccept.visible = false
$UsernamePage/UsernameAcceptIcon.visible = false
$UsernamePage/EnterUsername.visible = false
prints(my_info)
$StartServer.visible = true
$EnterIP.visible = true
$ServerEntry.visible = true
$Server.visible = true
$ServerAcceptIcon.visible = true
$Client.visible = true
func startGame():
rpc("yeeper")
sync func yeeper():
$BackToMain.visible = false
$BackIcon.visible = false
_on_BackToMain_pressed()
emit_signal("start_multiplayer_game")
$StartGame.visible = false