Fronter/Mothership.gd

90 lines
2.4 KiB
GDScript

#
# Copyright (C) 2018 Sage Vaillancourt, sagev9000@gmail.com
#
# This file is part of Fronter.
#
# Fronter is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Fronter is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Fronter. If not, see <http://www.gnu.org/licenses/>.
#
extends Area2D
slave var slave_health
signal game_over
export (PackedScene) var Laser
# class member variables go here, for example:
# var a = 2
# var b = "textvar"
const STARTING_HEALTH = 500
var health = STARTING_HEALTH
var double_laser = false
var can_shoot = true
var timer = null
var bullet_delay = 0.1
var damage = 0
func _ready():
_update_health_bar()
func _process(delta):
if get_tree().has_network_peer() && not get_tree().is_network_server():
#health = slave_health
pass
if $Line2D.default_color.r > 0:
$Line2D.default_color.r -= delta
if $Line2D.default_color.g < 180:
$Line2D.default_color.g += delta
if $Line2D.default_color.b > 0:
$Line2D.default_color.b -= delta
if health <= 100 && $BlownOut/WhoopsGuy.unit_offset < 1:
$BlownOut/WhoopsGuy.unit_offset += delta
func _on_Mothership_area_shape_entered(area_id, area, area_shape, self_shape):
#if not get_tree().has_network_peer():
if get_tree().is_network_server() == false:
health -= 50
if get_tree().is_network_server() == true:
health -= 50
rset("slave_health", health)
$Line2D.default_color = Color("b70000")
if area.boss:
emit_signal("flash")
health = 0
_update_health_bar()
if health <= 250:
$BaseSprite.frame = 1
if health <= 100:
$BaseSprite.frame = 2
if health <= 0:
$BaseSprite.frame = 3
emit_signal("game_over")
prints("Game Over!")
func _on_Player_restart_game():
health = STARTING_HEALTH
$BaseSprite.frame = 0
var health_bar = Vector2(((health * (.8)) + 100), 300)
$Line2D.set_point_position( 1, health_bar )
func _update_health_bar():
var health_bar = Vector2(((health * (.8)) + 100), 300)
$Line2D.set_point_position( 1, health_bar )