90 lines
2.4 KiB
GDScript
90 lines
2.4 KiB
GDScript
#
|
|
# Copyright (C) 2018 Sage Vaillancourt, sagev9000@gmail.com
|
|
#
|
|
# This file is part of Fronter.
|
|
#
|
|
# Fronter is free software: you can redistribute it and/or modify
|
|
# it under the terms of the GNU General Public License as published by
|
|
# the Free Software Foundation, either version 3 of the License, or
|
|
# (at your option) any later version.
|
|
#
|
|
# Fronter is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with Fronter. If not, see <http://www.gnu.org/licenses/>.
|
|
#
|
|
|
|
extends Area2D
|
|
|
|
slave var slave_health
|
|
|
|
signal game_over
|
|
export (PackedScene) var Laser
|
|
# class member variables go here, for example:
|
|
# var a = 2
|
|
# var b = "textvar"
|
|
|
|
const STARTING_HEALTH = 500
|
|
|
|
var health = STARTING_HEALTH
|
|
var double_laser = false
|
|
var can_shoot = true
|
|
var timer = null
|
|
var bullet_delay = 0.1
|
|
var damage = 0
|
|
|
|
func _ready():
|
|
_update_health_bar()
|
|
|
|
func _process(delta):
|
|
if get_tree().has_network_peer() && not get_tree().is_network_server():
|
|
#health = slave_health
|
|
pass
|
|
|
|
if $Line2D.default_color.r > 0:
|
|
$Line2D.default_color.r -= delta
|
|
if $Line2D.default_color.g < 180:
|
|
$Line2D.default_color.g += delta
|
|
if $Line2D.default_color.b > 0:
|
|
$Line2D.default_color.b -= delta
|
|
|
|
if health <= 100 && $BlownOut/WhoopsGuy.unit_offset < 1:
|
|
$BlownOut/WhoopsGuy.unit_offset += delta
|
|
|
|
func _on_Mothership_area_shape_entered(area_id, area, area_shape, self_shape):
|
|
#if not get_tree().has_network_peer():
|
|
if get_tree().is_network_server() == false:
|
|
health -= 50
|
|
if get_tree().is_network_server() == true:
|
|
health -= 50
|
|
rset("slave_health", health)
|
|
|
|
$Line2D.default_color = Color("b70000")
|
|
|
|
if area.boss:
|
|
emit_signal("flash")
|
|
health = 0
|
|
|
|
_update_health_bar()
|
|
|
|
if health <= 250:
|
|
$BaseSprite.frame = 1
|
|
if health <= 100:
|
|
$BaseSprite.frame = 2
|
|
if health <= 0:
|
|
$BaseSprite.frame = 3
|
|
emit_signal("game_over")
|
|
prints("Game Over!")
|
|
|
|
func _on_Player_restart_game():
|
|
health = STARTING_HEALTH
|
|
$BaseSprite.frame = 0
|
|
var health_bar = Vector2(((health * (.8)) + 100), 300)
|
|
$Line2D.set_point_position( 1, health_bar )
|
|
|
|
func _update_health_bar():
|
|
var health_bar = Vector2(((health * (.8)) + 100), 300)
|
|
$Line2D.set_point_position( 1, health_bar ) |