[gd_scene load_steps=5 format=2] [ext_resource path="res://BG.gd" type="Script" id=1] [ext_resource path="res://art/backgrounds/SunBG.png" type="Texture" id=2] [ext_resource path="res://art/bg.png" type="Texture" id=3] [ext_resource path="res://art/backgrounds/orange.png" type="Texture" id=4] [node name="BG" type="Node2D"] z_index = -1 script = ExtResource( 1 ) _sections_unfolded = [ "Z Index" ] [node name="CanvasModulate" type="CanvasModulate" parent="." index="0"] visible = false color = Color( 0, 0, 0, 1 ) [node name="BlackBG" type="ColorRect" parent="." index="1"] light_mask = 0 anchor_left = 0.0 anchor_top = 0.0 anchor_right = 0.0 anchor_bottom = 0.0 margin_right = 1035.0 margin_bottom = 602.0 rect_pivot_offset = Vector2( 0, 0 ) rect_clip_content = false mouse_filter = 0 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 1 color = Color( 0, 0, 0, 1 ) _sections_unfolded = [ "Anchor", "Focus", "Grow Direction", "Hint", "Margin", "Material", "Mouse", "Pause", "Rect", "Size Flags", "Theme", "Visibility" ] [node name="Sun" type="Sprite" parent="." index="2"] visible = false position = Vector2( 1250, 154.764 ) z_index = 1 texture = ExtResource( 2 ) _sections_unfolded = [ "Transform", "Z Index" ] [node name="bg1" type="Sprite" parent="." index="3"] editor/display_folded = true light_mask = 2 position = Vector2( 577.646, 365.663 ) scale = Vector2( 0.694364, 0.694364 ) texture = ExtResource( 3 ) _sections_unfolded = [ "Transform", "Visibility", "Z Index" ] [node name="Light2D" type="Light2D" parent="bg1" index="0"] visible = false enabled = true editor_only = false texture = ExtResource( 3 ) offset = Vector2( 0, 0 ) texture_scale = 1.0 color = Color( 1, 1, 1, 1 ) energy = 2.5 mode = 0 range_height = 0.0 range_z_min = -1024 range_z_max = 1024 range_layer_min = 0 range_layer_max = 0 range_item_cull_mask = 2 shadow_enabled = false shadow_color = Color( 0, 0, 0, 0 ) shadow_buffer_size = 2048 shadow_gradient_length = 0.0 shadow_filter = 0 shadow_filter_smooth = 0.0 shadow_item_cull_mask = 2 _sections_unfolded = [ "Range", "Shadow" ] [node name="bg2" type="Sprite" parent="." index="4"] editor/display_folded = true light_mask = 2 position = Vector2( 1823.66, 361.868 ) scale = Vector2( 0.6985, 0.6985 ) texture = ExtResource( 3 ) _sections_unfolded = [ "Transform", "Visibility", "Z Index" ] [node name="Light2D" type="Light2D" parent="bg2" index="0"] visible = false enabled = true editor_only = false texture = ExtResource( 3 ) offset = Vector2( 0, 0 ) texture_scale = 1.0 color = Color( 1, 1, 1, 1 ) energy = 2.5 mode = 0 range_height = 0.0 range_z_min = -1024 range_z_max = 1024 range_layer_min = 0 range_layer_max = 0 range_item_cull_mask = 2 shadow_enabled = false shadow_color = Color( 0, 0, 0, 0 ) shadow_buffer_size = 2048 shadow_gradient_length = 0.0 shadow_filter = 0 shadow_filter_smooth = 0.0 shadow_item_cull_mask = 2 _sections_unfolded = [ "Range", "Shadow" ] [node name="Orange" type="Sprite" parent="." index="5"] visible = false light_mask = 0 position = Vector2( 1617.48, 325.617 ) scale = Vector2( 0.694364, 0.694364 ) texture = ExtResource( 4 ) _sections_unfolded = [ "Material", "Transform", "Visibility", "Z Index" ] __meta__ = { "_edit_group_": true } [node name="Light2D" type="Light2D" parent="Orange" index="0"] enabled = true editor_only = false texture = ExtResource( 4 ) offset = Vector2( 0, 0 ) texture_scale = 1.0 color = Color( 1, 1, 1, 1 ) energy = 1.0 mode = 3 range_height = 0.0 range_z_min = -1024 range_z_max = 1024 range_layer_min = 0 range_layer_max = 0 range_item_cull_mask = 1 shadow_enabled = false shadow_color = Color( 0, 0, 0, 0 ) shadow_buffer_size = 2048 shadow_gradient_length = 0.0 shadow_filter = 0 shadow_filter_smooth = 0.0 shadow_item_cull_mask = 1 _sections_unfolded = [ "Transform", "Z Index" ]