[gd_scene format=2] [node name="BadClass" type="Area2D" groups=[ "enemies", ]] input_pickable = true gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 collision_layer = 2 collision_mask = 0 audio_bus_override = false audio_bus_name = "Master" _sections_unfolded = [ "Audio Bus", "Collision", "Material", "Pause", "Pickable", "Transform", "Visibility", "Z Index" ] [node name="CollisionBox" type="CollisionShape2D" parent="." index="0"] [node name="HealthBar" type="Line2D" parent="." index="1"] points = PoolVector2Array( ) width = 12.0 default_color = Color( 0, 1, 0.0352941, 1 ) texture_mode = 892679477 sharp_limit = 2.0 round_precision = 8 [node name="MainSprite" type="AnimatedSprite" parent="." index="2"] animation = "default" _sections_unfolded = [ "Transform" ]