extends Area2D signal dead export (int) var SPEED export (PackedScene) var Laser var screensize var health_multi = 1 # class member variables go here, for example: # var a = 2 # var b = "textvar" var health = 50 var hit_timer = 1000 func _on_Visibility_screen_exited(): prints("bye-bye, bad bad") queue_free() func _ready(): connect("area_entered", self, "hit") pass func hit(who): health -= 10/health_multi $AnimatedSprite.frame = 1 hit_timer = 0 var velocity = Vector2() func _process(delta): if health <= 0: emit_signal("dead", 15) queue_free() if hit_timer < 0.15: hit_timer += delta velocity.x = 0 elif hit_timer < 0.25: hit_timer += delta velocity.x -= 1 else: velocity.x -= 1 $AnimatedSprite.frame = 0 # the player's movement vector if velocity.length() > 0: velocity = velocity.normalized() * SPEED var health_bar = Vector2(((health * 6) - 157), -273) $Line2D.set_point_position( 1, health_bar ) position += velocity * delta