extends Node var clockwise = false var rotation_multiplier = 1 const PEAK_ANGLE = -15 const TROUGH_ANGLE = -5 const SLOW_ROTATION = 0.8 const REGULAR_ROTATION = 1 func _ready(): $Music.play() pass func _process(delta): # if clockwise == true: # $Ship.rotation_degrees += (($Ship.rotation_degrees - TROUGH_ANGLE)*delta*0.2) + (delta/10) # if $Ship.rotation_degrees < TROUGH_ANGLE: # clockwise = false # else: # $Ship.rotation_degrees -= (($Ship.rotation_degrees - PEAK_ANGLE)*delta*0.2) + (delta/10) # if $Ship.rotation_degrees > PEAK_ANGLE: # clockwise = true if ($Ship.rotation_degrees > -7 || $Ship.rotation_degrees < -13): rotation_multiplier = SLOW_ROTATION else: rotation_multiplier = REGULAR_ROTATION if clockwise == true: $Ship.rotation_degrees += delta if $Ship.rotation_degrees > TROUGH_ANGLE: clockwise = false else: $Ship.rotation_degrees -= delta if $Ship.rotation_degrees < PEAK_ANGLE: clockwise = true func _on_Button_pressed(): get_tree().paused = false queue_free() pass # replace with function body