[gd_scene load_steps=9 format=2] [ext_resource path="res://Bad.tscn" type="PackedScene" id=1] [ext_resource path="res://RectangleReturn.gd" type="Script" id=2] [ext_resource path="res://art/bad/rectangle/rectangle_inside.png" type="Texture" id=3] [ext_resource path="res://BadLaser.tscn" type="PackedScene" id=4] [ext_resource path="res://art/bad/rectangle/return_arm.png" type="Texture" id=5] [sub_resource type="SpriteFrames" id=3] animations = [ { "frames": [ ExtResource( 3 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="RectangleShape2D" id=1] custom_solver_bias = 0.0 extents = Vector2( 43.4086, 153.113 ) [sub_resource type="RectangleShape2D" id=2] custom_solver_bias = 0.0 extents = Vector2( 42.0251, 121.071 ) [node name="RectangleReturn" index="0" instance=ExtResource( 1 )] position = Vector2( 509.277, -22.7974 ) script = ExtResource( 2 ) [node name="MainSprite" parent="." index="2"] position = Vector2( 371.998, 340.999 ) scale = Vector2( 0.2, 0.2 ) z_index = 1 frames = SubResource( 3 ) _sections_unfolded = [ "Transform", "Z Index" ] [node name="RightArm" type="Area2D" parent="." index="3"] position = Vector2( 284.999, 102 ) input_pickable = true gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 audio_bus_override = false audio_bus_name = "Master" _sections_unfolded = [ "Transform" ] [node name="PinJoint2D" type="PinJoint2D" parent="RightArm" index="0"] position = Vector2( 10.5514, 239.666 ) node_a = NodePath("../Forearm") node_b = NodePath("../UpperArm") bias = 0.0 disable_collision = true softness = 0.0 [node name="Laser" type="RigidBody2D" parent="RightArm" index="1"] input_pickable = false collision_layer = 1 collision_mask = 1 mode = 2 mass = 1.0 friction = 1.0 bounce = 0.0 gravity_scale = 0.0 custom_integrator = false continuous_cd = 0 contacts_reported = 0 contact_monitor = false sleeping = false can_sleep = true linear_velocity = Vector2( 0, 0 ) linear_damp = -1.0 angular_velocity = 0.0 angular_damp = -1.0 [node name="BadLaser" parent="RightArm/Laser" index="0" instance=ExtResource( 4 )] position = Vector2( 0.575623, 2.26275 ) SPEED = 0 [node name="Forearm" type="RigidBody2D" parent="RightArm" index="2"] editor/display_folded = true rotation = -1.2897 scale = Vector2( 0.7, 0.7 ) z_index = -2 input_pickable = false collision_layer = 1 collision_mask = 1 mode = 1 mass = 1.0 friction = 1.0 bounce = 0.0 gravity_scale = 0.0 custom_integrator = false continuous_cd = 0 contacts_reported = 0 contact_monitor = false sleeping = false can_sleep = true linear_velocity = Vector2( 0, 0 ) linear_damp = -1.0 angular_velocity = 0.0 angular_damp = -1.0 _sections_unfolded = [ "Transform", "Z Index" ] [node name="Sprite" type="Sprite" parent="RightArm/Forearm" index="0"] position = Vector2( 2.44351, 136.022 ) scale = Vector2( 0.25, 0.25 ) texture = ExtResource( 5 ) _sections_unfolded = [ "Transform" ] [node name="CollisionShape2D" type="CollisionShape2D" parent="RightArm/Forearm" index="1"] position = Vector2( 4, 95 ) shape = SubResource( 1 ) [node name="UpperArm" type="RigidBody2D" parent="RightArm" index="3"] editor/display_folded = true position = Vector2( 135.789, 104.27 ) rotation = -2.72455 scale = Vector2( 0.8, 0.8 ) input_pickable = false collision_layer = 1 collision_mask = 1 mode = 0 mass = 1.0 friction = 1.0 bounce = 0.0 gravity_scale = 0.0 custom_integrator = false continuous_cd = 0 contacts_reported = 0 contact_monitor = false sleeping = false can_sleep = true linear_velocity = Vector2( 0, 0 ) linear_damp = -1.0 angular_velocity = 0.0 angular_damp = -1.0 _sections_unfolded = [ "Transform", "Z Index" ] __meta__ = { "_edit_group_": true } [node name="Sprite" type="Sprite" parent="RightArm/UpperArm" index="0"] scale = Vector2( 0.26, 0.26 ) texture = ExtResource( 5 ) _sections_unfolded = [ "Transform" ] [node name="CollisionShape2D" type="CollisionShape2D" parent="RightArm/UpperArm" index="1"] position = Vector2( 0, -1 ) shape = SubResource( 2 ) [node name="LeftArm" type="Area2D" parent="." index="4"] editor/display_folded = true position = Vector2( 178.999, 429.998 ) input_pickable = true gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 audio_bus_override = false audio_bus_name = "Master" _sections_unfolded = [ "Transform" ] [node name="PinJoint2D" type="PinJoint2D" parent="LeftArm" index="0"] position = Vector2( 10.5514, 239.666 ) node_a = NodePath("../Forearm") node_b = NodePath("../UpperArm") bias = 0.0 disable_collision = true softness = 0.0 [node name="Laser" type="RigidBody2D" parent="LeftArm" index="1"] position = Vector2( 108, 123.999 ) input_pickable = false collision_layer = 1 collision_mask = 1 mode = 2 mass = 1.0 friction = 1.0 bounce = 0.0 gravity_scale = 0.0 custom_integrator = false continuous_cd = 0 contacts_reported = 0 contact_monitor = false sleeping = false can_sleep = true linear_velocity = Vector2( 0, 0 ) linear_damp = -1.0 angular_velocity = 0.0 angular_damp = -1.0 [node name="BadLaser" parent="LeftArm/Laser" index="0" instance=ExtResource( 4 )] position = Vector2( 0.575623, 2.26275 ) SPEED = 0 [node name="Forearm" type="RigidBody2D" parent="LeftArm" index="2"] editor/display_folded = true position = Vector2( 109, 125 ) rotation = -1.74696 scale = Vector2( 0.7, 0.7 ) z_index = -2 input_pickable = false collision_layer = 1 collision_mask = 1 mode = 1 mass = 1.0 friction = 1.0 bounce = 0.0 gravity_scale = 0.0 custom_integrator = false continuous_cd = 0 contacts_reported = 0 contact_monitor = false sleeping = false can_sleep = true linear_velocity = Vector2( 0, 0 ) linear_damp = -1.0 angular_velocity = 0.0 angular_damp = -1.0 _sections_unfolded = [ "Transform", "Z Index" ] [node name="Sprite" type="Sprite" parent="LeftArm/Forearm" index="0"] position = Vector2( 2.44351, 136.022 ) scale = Vector2( 0.25, 0.25 ) texture = ExtResource( 5 ) _sections_unfolded = [ "Transform" ] [node name="CollisionShape2D" type="CollisionShape2D" parent="LeftArm/Forearm" index="1"] position = Vector2( 4, 95 ) shape = SubResource( 1 ) [node name="UpperArm" type="RigidBody2D" parent="LeftArm" index="3"] editor/display_folded = true position = Vector2( 239.789, 33.2706 ) rotation = -6.68894 scale = Vector2( 0.8, 0.8 ) input_pickable = false collision_layer = 1 collision_mask = 1 mode = 0 mass = 1.0 friction = 1.0 bounce = 0.0 gravity_scale = 0.0 custom_integrator = false continuous_cd = 0 contacts_reported = 0 contact_monitor = false sleeping = false can_sleep = true linear_velocity = Vector2( 0, 0 ) linear_damp = -1.0 angular_velocity = 0.0 angular_damp = -1.0 _sections_unfolded = [ "Transform", "Z Index" ] __meta__ = { "_edit_group_": true } [node name="Sprite" type="Sprite" parent="LeftArm/UpperArm" index="0"] scale = Vector2( 0.26, 0.26 ) texture = ExtResource( 5 ) _sections_unfolded = [ "Transform" ] [node name="CollisionShape2D" type="CollisionShape2D" parent="LeftArm/UpperArm" index="1"] position = Vector2( 0, -1 ) shape = SubResource( 2 ) [connection signal="dead" from="RightArm/Laser/BadLaser" to="." method="_on_RightBadLaser_dead"] [connection signal="dead" from="LeftArm/Laser/BadLaser" to="." method="_on_LeftBadLaser_dead"]