extends "res://Bad.gd" var right_laser_alive = true var left_laser_alive = true func _ready(): speed = 0 #$RightArm/BadLaser.independent = false #$RightArm/BadLaser.health_multi = 3 #$LeftArm/BadLaser.independent = false #$LeftArm/BadLaser.health_multi = 3 $RightArm/Laser/BadLaser.fire_speed = 25 $LeftArm/Laser/BadLaser.fire_speed = 25 $RightArm/Laser/BadLaser/Rotatable.rotation_degrees = -45 pass func _process(delta): #$RightArm/Forearm.rotate(delta/10) if right_laser_alive: if $RightArm/Laser/BadLaser: $RightArm/Laser/BadLaser.health -= delta*30 if $RightArm/Laser/BadLaser.health <= 100: $RightArm/Laser/BadLaser.fire_speed = 150 if left_laser_alive: if $LeftArm/Laser/BadLaser: $LeftArm/Laser/BadLaser.health -= delta*30 if $LeftArm/Laser/BadLaser.health <= 100: $LeftArm/Laser/BadLaser.fire_speed = 150 func _on_LeftBadLaser_dead(money): left_laser_alive = false func _on_RightBadLaser_dead(money): right_laser_alive = false