[gd_scene load_steps=9 format=2] [ext_resource path="res://BadLaser.gd" type="Script" id=1] [ext_resource path="res://Laser.tscn" type="PackedScene" id=2] [ext_resource path="res://art/bad/laser/bad_laser_bg.png" type="Texture" id=3] [ext_resource path="res://art/bad/laser/bad_laser_stationary.png" type="Texture" id=4] [ext_resource path="res://art/bad/laser/bad_laser_rotatable.png" type="Texture" id=5] [sub_resource type="SpriteFrames" id=1] animations = [ { "frames": [ ExtResource( 4 ) ], "loop": true, "name": "New Anim", "speed": 5.0 } ] [sub_resource type="SpriteFrames" id=2] animations = [ { "frames": [ ExtResource( 5 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="CircleShape2D" id=3] custom_solver_bias = 0.0 radius = 867.264 [node name="BadLaser" type="Area2D" groups=[ "enemies", ]] position = Vector2( 947.34, 293.528 ) scale = Vector2( 0.07, 0.07 ) z_index = -1 input_pickable = true gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 collision_layer = 4 collision_mask = 0 audio_bus_override = false audio_bus_name = "Master" script = ExtResource( 1 ) _sections_unfolded = [ "Collision", "Transform", "Z Index" ] SPEED = 20 Laser = ExtResource( 2 ) [node name="BlinkTimer" type="Timer" parent="." index="0"] process_mode = 1 wait_time = 1.0 one_shot = false autostart = false [node name="BG" type="Sprite" parent="." index="1"] position = Vector2( 3.5857, 9.035 ) scale = Vector2( 1.0195, 1.0195 ) texture = ExtResource( 3 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="." index="2"] frames = SubResource( 1 ) animation = "New Anim" _sections_unfolded = [ "Transform" ] [node name="Rotatable" type="AnimatedSprite" parent="." index="3"] frames = SubResource( 2 ) animation = "default" _sections_unfolded = [ "Transform" ] [node name="CollisionShape2D" type="CollisionShape2D" parent="." index="4"] position = Vector2( 0, -14.2857 ) shape = SubResource( 3 ) [node name="Line2D" type="Line2D" parent="." index="5"] position = Vector2( 9.15527e-05, 33.3334 ) points = PoolVector2Array( -750, -1100, 143, -1100 ) width = 40.0 default_color = Color( 0, 1, 0.0390625, 1 ) texture_mode = 31 joint_mode = 2 begin_cap_mode = 2 end_cap_mode = 2 sharp_limit = 2.0 round_precision = 8 _sections_unfolded = [ "Capping" ] [connection signal="body_entered" from="." to="." method="_on_Bad1_body_entered"]