# # Copyright (C) 2018 Sage Vaillancourt, sagev9000@gmail.com # # This file is part of Fronter. # # Fronter is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Fronter is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Fronter. If not, see . # extends Node signal refund signal speed_upgrade signal bullet_delay_upgrade signal double_laser_upgrade signal add_laser signal plasma_lasers signal menu_closed signal change_color signal taste_the_rainbow var bullet_delay_tier var shooting_speed_tier var double_lasers func _ready(): bullet_delay_tier = get_parent().bullet_delay_tier $ShootingSpeedUpgrade/Icon.frame = bullet_delay_tier if get_tree().has_network_peer(): $ColorRect.color = Color(1,1,1,0.5) else: $ColorRect.color = Color(0,0,0,1) func _process(delta): $ShootingSpeedUpgrade/Icon.frame = bullet_delay_tier if (Input.is_action_pressed("ui_quit")): get_tree().quit() if Input.is_action_pressed("ui_accept"): _on_Button_pressed() func _on_Button_pressed(): get_tree().paused = false emit_signal("menu_closed") queue_free() func _on_Refund_pressed(): bullet_delay_tier = 0 $ShootingSpeedUpgrade/Icon.frame = 0 get_tree().paused = false emit_signal("refund") func _on_ShootingSpeedUpgrade_pressed(): get_tree().paused = false emit_signal("bullet_delay_upgrade") bullet_delay_tier = get_parent().bullet_delay_tier func _on_DoubleLaserUpgrade_pressed(): get_tree().paused = false emit_signal("double_laser_upgrade") prints("UPGRADE SHIP SPEED SIGNAL EMITTED") func _on_Goldenrod_pressed(): emit_signal("change_color", "daa520") func _on_Purple_pressed(): emit_signal("change_color", "800080") func _on_SlateBlue_pressed(): emit_signal("change_color", "708090") func _on_Salmon_pressed(): emit_signal("change_color", "e9967a") func _on_Crimson_pressed(): emit_signal("change_color", "dc143c") func _on_MediumSpringGreen_pressed(): emit_signal("change_color", "3cb371") func _on_Tomato_pressed(): emit_signal("change_color", "ff3e2d") prints("put tomato in dere") func _on_DarkenedLawnGreen_pressed(): emit_signal("change_color", "7bd126") func _on_DeepSkyBlue_pressed(): emit_signal("change_color", "00bfff") #### NOT PAUSING GAME? #### func _on_Rainbow_pressed(): get_tree().paused = false emit_signal("taste_the_rainbow")