[gd_scene load_steps=11 format=2] [ext_resource path="res://Mothership.gd" type="Script" id=1] [ext_resource path="res://Laser.tscn" type="PackedScene" id=2] [ext_resource path="res://art/mothership/mothership.png" type="Texture" id=3] [ext_resource path="res://art/mothership/mothership_damage1.png" type="Texture" id=4] [ext_resource path="res://art/mothership/mothership_damage2.png" type="Texture" id=5] [ext_resource path="res://art/mothership/mothership_ruined.png" type="Texture" id=6] [ext_resource path="res://art/mothership/whoops_guy.png" type="Texture" id=7] [sub_resource type="CapsuleShape2D" id=1] custom_solver_bias = 0.0 radius = 138.39 height = 2377.74 [sub_resource type="SpriteFrames" id=2] animations = [ { "frames": [ ExtResource( 3 ), ExtResource( 4 ), ExtResource( 5 ), ExtResource( 6 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="Curve2D" id=3] bake_interval = 5.0 _data = { "points": PoolVector2Array( 0, 0, 0, 0, -815.417, -275.207, -142.554, 423.496, 70.8929, -199.411, -142.027, -653.941, 0, 0, 0, 0, 36.6832, -1766.51 ) } _sections_unfolded = [ "Resource" ] [node name="Mothership" type="Area2D"] position = Vector2( 42.1613, 302.944 ) scale = Vector2( 0.263572, 0.240903 ) input_pickable = true gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 monitorable = false collision_layer = 31 collision_mask = 31 audio_bus_override = false audio_bus_name = "Master" script = ExtResource( 1 ) _sections_unfolded = [ "Collision", "Transform" ] Laser = ExtResource( 2 ) [node name="ShipCollision" type="CollisionShape2D" parent="." index="0"] position = Vector2( -110, 0 ) shape = SubResource( 1 ) [node name="BaseSprite" type="AnimatedSprite" parent="." index="1"] position = Vector2( 78.4, 0 ) frames = SubResource( 2 ) animation = "default" _sections_unfolded = [ "Transform" ] [node name="BlownOut" type="Path2D" parent="." index="2"] position = Vector2( 935.039, 262.064 ) curve = SubResource( 3 ) [node name="WhoopsGuy" type="PathFollow2D" parent="BlownOut" index="0"] position = Vector2( -815.417, -275.207 ) rotation = -0.0246469 offset = 0.0 h_offset = 0.0 v_offset = 0.0 rotate = false cubic_interp = true loop = false lookahead = 4.0 [node name="whoops_guy" type="Sprite" parent="BlownOut/WhoopsGuy" index="0"] rotation = -1.39698e-09 texture = ExtResource( 7 ) _sections_unfolded = [ "Offset", "Transform" ] [node name="Line2D" type="Line2D" parent="." index="3"] position = Vector2( 32.7402, 101.849 ) scale = Vector2( 3.33333, 3.33333 ) points = PoolVector2Array( 100, 300, 900, 300 ) width = 15.0 default_color = Color( 0.037384, 0.683594, 0, 1 ) texture_mode = 31 sharp_limit = 2.0 round_precision = 8 [connection signal="area_shape_entered" from="." to="." method="_on_Mothership_area_shape_entered"] [connection signal="body_entered" from="." to="." method="_on_Mothership_body_entered"]