[gd_scene load_steps=20 format=2] [ext_resource path="res://Main.gd" type="Script" id=1] [ext_resource path="res://Bad1.tscn" type="PackedScene" id=2] [ext_resource path="res://Bloob.tscn" type="PackedScene" id=3] [ext_resource path="res://BadLaser.tscn" type="PackedScene" id=4] [ext_resource path="res://Prison.tscn" type="PackedScene" id=5] [ext_resource path="res://RectangleBoss.tscn" type="PackedScene" id=6] [ext_resource path="res://BlackHole.tscn" type="PackedScene" id=7] [ext_resource path="res://BG.gd" type="Script" id=8] [ext_resource path="res://art/bg.png" type="Texture" id=9] [ext_resource path="res://Player.tscn" type="PackedScene" id=10] [ext_resource path="res://Mothership.tscn" type="PackedScene" id=11] [ext_resource path="res://OtherPlayer.tscn" type="PackedScene" id=12] [ext_resource path="res://art/interface/how_to.png" type="Texture" id=13] [ext_resource path="res://art/interface/how_to_desktop.png" type="Texture" id=14] [ext_resource path="res://art/interface/pause.png" type="Texture" id=15] [sub_resource type="ImageTexture" id=1] flags = 7 storage = 0 lossy_quality = 0.7 flags = 7 size = Vector2( 0, 0 ) [sub_resource type="SpriteFrames" id=2] animations = [ { "frames": [ ExtResource( 13 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="SpriteFrames" id=3] animations = [ { "frames": [ ExtResource( 14 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [sub_resource type="SpriteFrames" id=4] animations = [ { "frames": [ ExtResource( 15 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [node name="Main" type="Node" index="0"] script = ExtResource( 1 ) _sections_unfolded = [ "Pause" ] FirstBad = ExtResource( 2 ) BlobBad = ExtResource( 3 ) LaserBad = ExtResource( 4 ) Prison = ExtResource( 5 ) RectangleBoss = ExtResource( 6 ) BlackHole = ExtResource( 7 ) [node name="BG" type="Node2D" parent="." index="0"] z_index = -1 script = ExtResource( 8 ) _sections_unfolded = [ "Z Index" ] [node name="bg1" type="Sprite" parent="BG" index="0"] position = Vector2( 577.646, 365.663 ) scale = Vector2( 0.694364, 0.694364 ) texture = ExtResource( 9 ) _sections_unfolded = [ "Transform" ] [node name="bg2" type="Sprite" parent="BG" index="1"] position = Vector2( 1823.66, 361.868 ) scale = Vector2( 0.6985, 0.6985 ) texture = ExtResource( 9 ) _sections_unfolded = [ "Transform" ] [node name="Sprite" type="Sprite" parent="." index="1"] visible = false z_index = -5 texture = SubResource( 1 ) _sections_unfolded = [ "Z Index" ] [node name="Player" parent="." index="2" instance=ExtResource( 10 )] [node name="BaddieTimer" type="Timer" parent="." index="3"] process_mode = 1 wait_time = 2.0 one_shot = false autostart = false [node name="Mothership" parent="." index="4" instance=ExtResource( 11 )] position = Vector2( 18.327, 304.835 ) [node name="MoneyDisplay" type="Label" parent="." index="5"] anchor_left = 0.0 anchor_top = 0.0 anchor_right = 0.0 anchor_bottom = 0.0 margin_left = 913.0 margin_top = 536.0 margin_right = 1006.0 margin_bottom = 571.0 rect_pivot_offset = Vector2( 0, 0 ) rect_clip_content = false mouse_filter = 2 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 4 text = "$0" align = 2 percent_visible = 1.0 lines_skipped = 0 max_lines_visible = -1 _sections_unfolded = [ "Size Flags", "custom_fonts" ] [node name="OtherPlayer" parent="." index="6" instance=ExtResource( 12 )] visible = false _sections_unfolded = [ "Material", "Transform", "Visibility" ] [node name="BossHealth" type="Line2D" parent="." index="7"] points = PoolVector2Array( 100, 50, 900, 50 ) width = 15.0 default_color = Color( 1, 0, 0, 0 ) texture_mode = 31 sharp_limit = 2.0 round_precision = 8 [node name="ColorRect" type="ColorRect" parent="." index="8"] visible = false anchor_left = 0.0 anchor_top = 0.0 anchor_right = 0.0 anchor_bottom = 0.0 margin_right = 1026.0 margin_bottom = 601.0 rect_pivot_offset = Vector2( 0, 0 ) rect_clip_content = false mouse_filter = 0 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 1 color = Color( 0, 0, 0, 1 ) _sections_unfolded = [ "Visibility" ] [node name="HowTo" type="AnimatedSprite" parent="." index="9"] visible = false position = Vector2( 482.397, 299.674 ) scale = Vector2( 0.42077, 0.42077 ) frames = SubResource( 2 ) animation = "default" _sections_unfolded = [ "Transform", "Visibility" ] [node name="HowToDesktop" type="AnimatedSprite" parent="." index="10"] visible = false position = Vector2( 482, 300 ) scale = Vector2( 0.42, 0.42 ) frames = SubResource( 3 ) animation = "default" _sections_unfolded = [ "Transform", "Visibility" ] [node name="ShootButton" type="Button" parent="." index="11"] anchor_left = 0.0 anchor_top = 0.0 anchor_right = 0.0 anchor_bottom = 0.0 margin_left = 785.0 margin_top = 269.0 margin_right = 1022.0 margin_bottom = 599.0 rect_pivot_offset = Vector2( 0, 0 ) rect_clip_content = false focus_mode = 2 mouse_filter = 0 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 1 disabled = true toggle_mode = false enabled_focus_mode = 2 shortcut = null group = null flat = true align = 1 _sections_unfolded = [ "Theme" ] [node name="PauseButton" type="Button" parent="." index="12"] anchor_left = 0.0 anchor_top = 0.0 anchor_right = 0.0 anchor_bottom = 0.0 margin_left = 940.0 margin_top = 36.0 margin_right = 1001.0 margin_bottom = 100.0 rect_pivot_offset = Vector2( 0, 0 ) rect_clip_content = false focus_mode = 2 mouse_filter = 0 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 1 toggle_mode = false enabled_focus_mode = 2 shortcut = null group = null flat = true align = 1 [node name="Pause" type="AnimatedSprite" parent="." index="13"] position = Vector2( 972.128, 67.044 ) scale = Vector2( 0.199771, 0.199771 ) frames = SubResource( 4 ) animation = "default" [node name="HideHowTo" type="Button" parent="." index="14"] anchor_left = 0.0 anchor_top = 0.0 anchor_right = 0.0 anchor_bottom = 0.0 margin_left = -50.0 margin_top = -15.0 margin_right = 1044.0 margin_bottom = 623.0 rect_pivot_offset = Vector2( 0, 0 ) rect_clip_content = false focus_mode = 2 mouse_filter = 0 mouse_default_cursor_shape = 0 size_flags_horizontal = 1 size_flags_vertical = 1 toggle_mode = false action_mode = 0 enabled_focus_mode = 2 shortcut = null group = null flat = true align = 1 _sections_unfolded = [ "Visibility" ] [connection signal="body_entered" from="Player" to="Player" method="_on_Player_body_entered"] [connection signal="double_laser_upgrade" from="Player" to="." method="double_laser_upgrade"] [connection signal="multiplayer_movement" from="Player" to="." method="_on_Player_multiplayer_movement"] [connection signal="other_ship_color_change" from="Player" to="." method="other_ship_color_change"] [connection signal="other_ship_enable_rainbow" from="Player" to="." method="_on_Player_other_ship_enable_rainbow"] [connection signal="other_shooting_upgrade" from="Player" to="." method="other_shooting_upgrade"] [connection signal="restart_game" from="Player" to="Mothership" method="_on_Player_restart_game"] [connection signal="restart_game" from="Player" to="." method="_on_Player_restart_game"] [connection signal="update_display" from="Player" to="." method="_on_Player_update_display"] [connection signal="timeout" from="BaddieTimer" to="." method="BaddieTimer"] [connection signal="body_shape_entered" from="Mothership" to="Mothership" method="_on_Mothership_body_shape_entered"] [connection signal="game_over" from="Mothership" to="." method="_on_Mothership_game_over"] [connection signal="button_down" from="ShootButton" to="Player" method="shootDown"] [connection signal="button_up" from="ShootButton" to="Player" method="shootUp"] [connection signal="pressed" from="PauseButton" to="." method="_on_PauseButton_pressed"] [connection signal="pressed" from="HideHowTo" to="." method="_on_HideHowTo_pressed"]