[gd_scene load_steps=5 format=2] [ext_resource path="res://Bloob.gd" type="Script" id=1] [ext_resource path="res://art/bad/blob/bad_blob.png" type="Texture" id=2] [sub_resource type="CapsuleShape2D" id=1] custom_solver_bias = 0.0 radius = 101.271 height = 82.2384 [sub_resource type="SpriteFrames" id=2] animations = [ { "frames": [ ExtResource( 2 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [node name="BadBlob" type="Area2D"] scale = Vector2( 0.25, 0.25 ) z_index = -1 input_pickable = true gravity_vec = Vector2( 0, 1 ) gravity = 98.0 linear_damp = 0.1 angular_damp = 1.0 collision_layer = 2 collision_mask = 0 audio_bus_override = false audio_bus_name = "Master" script = ExtResource( 1 ) _sections_unfolded = [ "Collision", "Transform", "Z Index" ] SPEED = 40 [node name="CollisionShape2D" type="CollisionShape2D" parent="." index="0"] position = Vector2( 85.1716, 11.8019 ) shape = SubResource( 1 ) [node name="AnimatedSprite" type="AnimatedSprite" parent="." index="1"] frames = SubResource( 2 ) animation = "default" [node name="Line2D" type="Line2D" parent="." index="2"] position = Vector2( 112, 65.3334 ) points = PoolVector2Array( -157, -273, 143, -273 ) width = 12.0 default_color = Color( 0, 1, 0.0390625, 1 ) texture_mode = 31 joint_mode = 2 begin_cap_mode = 2 end_cap_mode = 2 sharp_limit = 2.0 round_precision = 8