extends Node2D # class member variables go here, for example: # var a = 2 # var b = "textvar" func _ready(): # Called every time the node is added to the scene. # Initialization here pass func _on_BackButton_pressed(): queue_free() func _on_PatreonLink_pressed(): OS.shell_open("https://www.patreon.com/fronter") func _on_LiberaLink_pressed(): OS.shell_open("https://www.liberapay.com/fronter")