# # Copyright (C) 2018 Sage Vaillancourt, sagev9000@gmail.com # # This file is part of Fronter. # # Fronter is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Fronter is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Fronter. If not, see . # extends Area2D signal dead export (int) var SPEED export (PackedScene) var Laser var screensize var fire_speed = 15#0 var health = 400 var hit_timer = 1000 var can_shoot = true var health_multi = 1 var boss = false var independent = true func _on_Visibility_screen_exited(): prints("bye-bye, bad bad") queue_free() func _ready(): connect("area_entered", self, "hit") $Rotatable.rotation_degrees = -90 func hit(who): health -= who.damage/health_multi #$AnimatedSprite.frame = 1 hit_timer = 0 var velocity = Vector2() func _process(delta): if health <= 0: emit_signal("dead", 100) if independent: queue_free() if position.x < -100: emit_signal("dead", 0) queue_free() $Rotatable.rotation_degrees += delta*fire_speed if ($Rotatable.rotation_degrees > 45 && $Rotatable.rotation_degrees < 55 && can_shoot == true): can_shoot = false shoot() elif ($Rotatable.rotation_degrees > 135 && $Rotatable.rotation_degrees < 145 && can_shoot == true): can_shoot = false shoot() elif ($Rotatable.rotation_degrees > 225 && $Rotatable.rotation_degrees < 235 && can_shoot == true): can_shoot = false shoot() elif ($Rotatable.rotation_degrees > 315 && $Rotatable.rotation_degrees < 325 && can_shoot == true): can_shoot = false shoot() elif ( $Rotatable.rotation_degrees > 55 && $Rotatable.rotation_degrees < 60): can_shoot = true elif ( $Rotatable.rotation_degrees > 145 && $Rotatable.rotation_degrees < 150): can_shoot = true elif ( $Rotatable.rotation_degrees > 235 && $Rotatable.rotation_degrees < 240): can_shoot = true elif ( $Rotatable.rotation_degrees > 325 && $Rotatable.rotation_degrees < 330): can_shoot = true if $Rotatable.rotation_degrees > 360: $Rotatable.rotation_degrees = 0 can_shoot = true if hit_timer < 0.15: hit_timer += delta if health < 100: fire_speed = 150 elif hit_timer < 0.25: hit_timer += delta velocity.x -= 1 else: velocity.x -= 1 #$AnimatedSprite.frame = 0 if velocity.length() > 0: velocity = velocity.normalized() * SPEED var health_bar = Vector2(((health * 3.75) - 750), -1100) $Line2D.set_point_position( 1, health_bar ) if independent == true: #print(independent) position += velocity * delta func shoot(): var laser = Laser.instance() get_node("../").add_child(laser) laser.friendly_laser = false laser.rotation_degrees = 180 laser.position.y = position.y - 5 laser.position.x = position.x - 95