# # Copyright (C) 2018 Sage Vaillancourt, sagev9000@gmail.com # # This file is part of Fronter. # # Fronter is free software: you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # # Fronter is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with Fronter. If not, see . # extends Node signal refund signal speed_upgrade signal bullet_delay_upgrade signal laser_damage_upgrade signal double_laser_upgrade signal laser_penetration_upgrade signal add_laser signal plasma_lasers signal menu_closed signal change_color signal taste_the_rainbow signal unlock_turrets signal buy_turret signal turret_menu const DEFAULT_TURRET_COST = 1000 var turret_cost = DEFAULT_TURRET_COST var laser_damage_tier var bullet_delay_tier var shooting_speed_tier var laser_penetration_tier var double_lasers var turrets_unlocked = false var has_turret func _ready(): get_tree().paused = true bullet_delay_tier = get_parent().bullet_delay_tier $ShootingSpeedUpgrade/Icon.frame = bullet_delay_tier if get_parent().next_laser_damage_upgrade_cost == 0: $LaserDamageUpgrade/Cost.text = str("Sold Out!") else: $LaserDamageUpgrade/Cost.text = str("$", get_parent().next_laser_damage_upgrade_cost) if get_parent().next_bullet_delay_upgrade_cost == 0: $ShootingSpeedUpgrade/Cost.text = str("Sold Out!") else: $ShootingSpeedUpgrade/Cost.text = str("$", get_parent().next_bullet_delay_upgrade_cost) if get_parent().next_penetration_upgrade_cost == 0: $LaserPenetrationUpgrade/Cost.text = str("Sold Out!") else: $LaserPenetrationUpgrade/Cost.text = str("$", get_parent().next_penetration_upgrade_cost) $ColorRect.color = Color(0,0,0,1) func _process(delta): $ShootingSpeedUpgrade/Icon.frame = bullet_delay_tier-1 $LaserDamageUpgrade/Icon.frame = laser_damage_tier-1 $LaserPenetrationUpgrade/Icon.frame = laser_penetration_tier-1 if (Input.is_action_pressed("ui_quit")): get_tree().quit() #if Input.is_action_pressed("ui_accept"): # _on_Button_pressed() func _on_Button_pressed(): get_tree().paused = false emit_signal("menu_closed") queue_free() func _on_Refund_pressed(): bullet_delay_tier = 0 $ShootingSpeedUpgrade/Icon.frame = 0 get_tree().paused = false emit_signal("refund") func _on_ShootingSpeedUpgrade_pressed(): get_tree().paused = false emit_signal("bullet_delay_upgrade") bullet_delay_tier = get_parent().bullet_delay_tier if get_parent().next_bullet_delay_upgrade_cost == 0: $ShootingSpeedUpgrade/Cost.text = str("Sold Out!") else: $ShootingSpeedUpgrade/Cost.text = str("$", get_parent().next_bullet_delay_upgrade_cost) func _on_DoubleLaserUpgrade_pressed(): get_tree().paused = false emit_signal("double_laser_upgrade") prints("UPGRADE SHIP SPEED SIGNAL EMITTED") func _on_Goldenrod_pressed(): emit_signal("change_color", "daa520") func _on_Purple_pressed(): emit_signal("change_color", "800080") func _on_SlateBlue_pressed(): emit_signal("change_color", "708090") func _on_Salmon_pressed(): emit_signal("change_color", "e9967a") func _on_Crimson_pressed(): emit_signal("change_color", "dc143c") func _on_MediumSpringGreen_pressed(): emit_signal("change_color", "3cb371") func _on_Tomato_pressed(): emit_signal("change_color", "ff3e2d") func _on_DarkenedLawnGreen_pressed(): emit_signal("change_color", "7bd126") func _on_DeepSkyBlue_pressed(): emit_signal("change_color", "00bfff") func _on_Rainbow_pressed(): get_tree().paused = false emit_signal("taste_the_rainbow") func _on_Laser_Damage_Upgrade(): get_tree().paused = false emit_signal("laser_damage_upgrade") laser_damage_tier = get_parent().laser_damage_tier if get_parent().next_laser_damage_upgrade_cost == 0: $LaserDamageUpgrade/Cost.text = str("Sold Out!") else: $LaserDamageUpgrade/Cost.text = str("$", get_parent().next_laser_damage_upgrade_cost) func _on_Laser_Penetration_Upgrade(): get_tree().paused = false emit_signal("laser_penetration_upgrade") laser_penetration_tier = get_parent().laser_penetration_tier $LaserPenetrationUpgrade/Icon.frame = laser_penetration_tier if get_parent().next_penetration_upgrade_cost == 0: $LaserPenetrationUpgrade/Cost.text = str("Sold Out!") else: $LaserPenetrationUpgrade/Cost.text = str("$", get_parent().next_penetration_upgrade_cost) func openTurretMenu(): emit_signal("turret_menu") func _on_TurretsButton_pressed(): get_tree().paused = false emit_signal("unlock_turrets") turrets_unlocked = get_parent().turrets_unlocked """ if get_parent().money >= turret_cost: var turret = preload("res://Turret.tscn").instance() turret.set_name(turret.get_name()) newTurret = turret.get_name() """