extends Node signal restart var rectangle_opacity = 0 func _ready(): # Called every time the node is added to the scene. # Initialization here pass func _process(delta): $ColorRect.color = Color(0, 0, 0, rectangle_opacity) if rectangle_opacity < 1: rectangle_opacity += delta/2 if (Input.is_action_pressed("ui_quit")): get_tree().quit() func _on_Button_pressed(): emit_signal("restart") queue_free() func _on_Button_button_down(): $Restart.frame = 1