extends "res://Bad.gd" # class member variables go here, for example: # var a = 2 # var b = "textvar" var rot_speed = 1 signal flash func _ready(): starting_health = 20000 health = starting_health speed = 10 kill_reward = 1000 boss = true var splitting = false func _process(delta): rotation += delta*rot_speed if rotation > 2*PI: rotation = 0 if health < starting_health*0.88: $MainSprite.frame = 1 if health < starting_health*0.76: $MainSprite.frame = 2 if health < starting_health*0.64: $MainSprite.frame = 3 if health < starting_health*0.52: $MainSprite.frame = 4 if health < starting_health*0.40: $MainSprite.frame = 5 if health < starting_health*0.28: $MainSprite.frame = 6 if health < starting_health*0.16: $CollisionBox.disabled = true $TopHalf.visible = true $BotHalf.visible = true $MainSprite.visible = false if rotation_degrees > 45 && rotation_degrees < 70: splitting = true if splitting: rot_speed = 0 $TopHalf.position.y -= delta*500 $TopHalf.position.x -= delta*250 $BotHalf.position.y += delta*500 $BotHalf.position.x += delta*250 if $TopHalf.position.y < -2000: $Music.volume_db -= delta*50 if $TopHalf.position.y < -4000: emit_signal("dead", kill_reward) queue_free() $TopHalf.rotation += delta $BotHalf.rotation -= delta